#ifndef Int8Array_h
#define Int8Array_h
#include "wtf/IntegralTypedArrayBase.h"
namespace WTF {
class ArrayBuffer;
class Int8Array FINAL : public IntegralTypedArrayBase<signed char> {
public:
    static inline PassRefPtr<Int8Array> create(unsigned length);
    static inline PassRefPtr<Int8Array> create(const signed char* array, unsigned length);
    static inline PassRefPtr<Int8Array> create(PassRefPtr<ArrayBuffer>, unsigned byteOffset, unsigned length);
    
    
    static inline PassRefPtr<Int8Array> createUninitialized(unsigned length);
    using TypedArrayBase<signed char>::set;
    using IntegralTypedArrayBase<signed char>::set;
    inline PassRefPtr<Int8Array> subarray(int start) const;
    inline PassRefPtr<Int8Array> subarray(int start, int end) const;
    virtual ViewType type() const OVERRIDE
    {
        return TypeInt8;
    }
private:
    inline Int8Array(PassRefPtr<ArrayBuffer>,
                   unsigned byteOffset,
                   unsigned length);
    
    friend class TypedArrayBase<signed char>;
};
PassRefPtr<Int8Array> Int8Array::create(unsigned length)
{
    return TypedArrayBase<signed char>::create<Int8Array>(length);
}
PassRefPtr<Int8Array> Int8Array::create(const signed char* array, unsigned length)
{
    return TypedArrayBase<signed char>::create<Int8Array>(array, length);
}
PassRefPtr<Int8Array> Int8Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length)
{
    return TypedArrayBase<signed char>::create<Int8Array>(buffer, byteOffset, length);
}
PassRefPtr<Int8Array> Int8Array::createUninitialized(unsigned length)
{
    return TypedArrayBase<signed char>::createUninitialized<Int8Array>(length);
}
Int8Array::Int8Array(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length)
    : IntegralTypedArrayBase<signed char>(buffer, byteOffset, length)
{
}
PassRefPtr<Int8Array> Int8Array::subarray(int start) const
{
    return subarray(start, length());
}
PassRefPtr<Int8Array> Int8Array::subarray(int start, int end) const
{
    return subarrayImpl<Int8Array>(start, end);
}
} 
using WTF::Int8Array;
#endif