/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextEncodingRegistry_h #define TextEncodingRegistry_h #include "wtf/PassOwnPtr.h" #include "wtf/WTFExport.h" #include "wtf/text/WTFString.h" #include "wtf/unicode/Unicode.h" namespace WTF { class TextCodec; class TextEncoding; // Use TextResourceDecoder::decode to decode resources, since it handles BOMs. // Use TextEncoding::encode to encode, since it takes care of normalization. WTF_EXPORT PassOwnPtr<TextCodec> newTextCodec(const TextEncoding&); // Only TextEncoding should use the following functions directly. const char* atomicCanonicalTextEncodingName(const char* alias); template <typename CharacterType> const char* atomicCanonicalTextEncodingName(const CharacterType*, size_t); const char* atomicCanonicalTextEncodingName(const String&); bool noExtendedTextEncodingNameUsed(); bool isJapaneseEncoding(const char* canonicalEncodingName); bool shouldShowBackslashAsCurrencySymbolIn(const char* canonicalEncodingName); #ifndef NDEBUG void dumpTextEncodingNameMap(); #endif } // namespace WTF using WTF::newTextCodec; using WTF::atomicCanonicalTextEncodingName; using WTF::noExtendedTextEncodingNameUsed; using WTF::isJapaneseEncoding; using WTF::shouldShowBackslashAsCurrencySymbolIn; #ifndef NDEBUG using WTF::dumpTextEncodingNameMap; #endif #endif // TextEncodingRegistry_h