/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WTF_PassTraits_h #define WTF_PassTraits_h #include "wtf/OwnPtr.h" #include "wtf/RefPtr.h" // The PassTraits template exists to help optimize (or make possible) use // of WTF data structures with WTF smart pointers that have a Pass // variant for transfer of ownership namespace WTF { template<typename T> struct PassTraits { typedef T Type; typedef T PassType; static Type& transfer(Type& value) { return value; } }; template<typename T> struct PassTraits<OwnPtr<T> > { typedef OwnPtr<T> Type; typedef PassOwnPtr<T> PassType; static PassType transfer(Type& value) { return value.release(); } }; template<typename T> struct PassTraits<RefPtr<T> > { typedef RefPtr<T> Type; typedef PassRefPtr<T> PassType; static PassType transfer(Type& value) { return value.release(); } }; } // namespace WTF using WTF::PassTraits; #endif // WTF_PassTraits_h