/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef DynamicsCompressorNode_h #define DynamicsCompressorNode_h #include "modules/webaudio/AudioNode.h" #include "modules/webaudio/AudioParam.h" #include "wtf/OwnPtr.h" namespace WebCore { class DynamicsCompressor; class DynamicsCompressorNode FINAL : public AudioNode { public: static PassRefPtr<DynamicsCompressorNode> create(AudioContext* context, float sampleRate) { return adoptRef(new DynamicsCompressorNode(context, sampleRate)); } virtual ~DynamicsCompressorNode(); // AudioNode virtual void process(size_t framesToProcess) OVERRIDE; virtual void initialize() OVERRIDE; virtual void uninitialize() OVERRIDE; // Static compression curve parameters. AudioParam* threshold() { return m_threshold.get(); } AudioParam* knee() { return m_knee.get(); } AudioParam* ratio() { return m_ratio.get(); } AudioParam* attack() { return m_attack.get(); } AudioParam* release() { return m_release.get(); } // Amount by which the compressor is currently compressing the signal in decibels. AudioParam* reduction() { return m_reduction.get(); } private: virtual double tailTime() const OVERRIDE; virtual double latencyTime() const OVERRIDE; DynamicsCompressorNode(AudioContext*, float sampleRate); OwnPtr<DynamicsCompressor> m_dynamicsCompressor; RefPtr<AudioParam> m_threshold; RefPtr<AudioParam> m_knee; RefPtr<AudioParam> m_ratio; RefPtr<AudioParam> m_reduction; RefPtr<AudioParam> m_attack; RefPtr<AudioParam> m_release; }; } // namespace WebCore #endif // DynamicsCompressorNode_h