root/Source/modules/webaudio/ConvolverNode.h

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INCLUDED FROM


/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
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#ifndef ConvolverNode_h
#define ConvolverNode_h

#include "modules/webaudio/AudioNode.h"
#include "wtf/OwnPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/ThreadingPrimitives.h"

namespace WebCore {

class AudioBuffer;
class ExceptionState;
class Reverb;

class ConvolverNode FINAL : public AudioNode {
public:
    static PassRefPtr<ConvolverNode> create(AudioContext* context, float sampleRate)
    {
        return adoptRef(new ConvolverNode(context, sampleRate));
    }

    virtual ~ConvolverNode();

    // AudioNode
    virtual void process(size_t framesToProcess) OVERRIDE;
    virtual void initialize() OVERRIDE;
    virtual void uninitialize() OVERRIDE;

    // Impulse responses
    void setBuffer(AudioBuffer*, ExceptionState&);
    AudioBuffer* buffer();

    bool normalize() const { return m_normalize; }
    void setNormalize(bool normalize) { m_normalize = normalize; }

private:
    ConvolverNode(AudioContext*, float sampleRate);

    virtual double tailTime() const OVERRIDE;
    virtual double latencyTime() const OVERRIDE;

    OwnPtr<Reverb> m_reverb;
    RefPtr<AudioBuffer> m_buffer;

    // This synchronizes dynamic changes to the convolution impulse response with process().
    mutable Mutex m_processLock;

    // Normalize the impulse response or not. Must default to true.
    bool m_normalize;
};

} // namespace WebCore

#endif // ConvolverNode_h

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