/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioListener_h #define AudioListener_h #include "bindings/v8/ScriptWrappable.h" #include "platform/geometry/FloatPoint3D.h" #include "wtf/PassRefPtr.h" #include "wtf/RefCounted.h" namespace WebCore { // AudioListener maintains the state of the listener in the audio scene as defined in the OpenAL specification. class AudioListener : public ScriptWrappable, public RefCounted<AudioListener> { public: static PassRefPtr<AudioListener> create() { return adoptRef(new AudioListener()); } // Position void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } void setPosition(const FloatPoint3D &position) { m_position = position; } const FloatPoint3D& position() const { return m_position; } // Orientation void setOrientation(float x, float y, float z, float upX, float upY, float upZ) { setOrientation(FloatPoint3D(x, y, z)); setUpVector(FloatPoint3D(upX, upY, upZ)); } void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; } const FloatPoint3D& orientation() const { return m_orientation; } // Up-vector void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; } const FloatPoint3D& upVector() const { return m_upVector; } // Velocity void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); } void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; } const FloatPoint3D& velocity() const { return m_velocity; } // Doppler factor void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFactor; } double dopplerFactor() const { return m_dopplerFactor; } // Speed of sound void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; } double speedOfSound() const { return m_speedOfSound; } private: AudioListener(); // Position / Orientation FloatPoint3D m_position; FloatPoint3D m_orientation; FloatPoint3D m_upVector; FloatPoint3D m_velocity; double m_dopplerFactor; double m_speedOfSound; }; } // WebCore #endif // AudioListener_h