/* * Copyright (C) 2012 Victor Carbune (victor@rosedu.org) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GenericEventQueue_h #define GenericEventQueue_h #include "core/events/EventQueue.h" #include "core/events/EventTarget.h" #include "platform/Timer.h" #include "wtf/PassOwnPtr.h" #include "wtf/RefPtr.h" #include "wtf/Vector.h" namespace WebCore { class GenericEventQueue FINAL : public EventQueue { WTF_MAKE_FAST_ALLOCATED; public: explicit GenericEventQueue(EventTarget*); static PassOwnPtr<GenericEventQueue> create(EventTarget*); virtual ~GenericEventQueue(); // EventQueue virtual bool enqueueEvent(PassRefPtrWillBeRawPtr<Event>) OVERRIDE; virtual bool cancelEvent(Event*) OVERRIDE; virtual void close() OVERRIDE; void cancelAllEvents(); bool hasPendingEvents() const; private: void timerFired(Timer<GenericEventQueue>*); EventTarget* m_owner; WillBePersistentHeapVector<RefPtrWillBeMember<Event> > m_pendingEvents; Timer<GenericEventQueue> m_timer; bool m_isClosed; }; } #endif