#ifndef SVGPathBuilder_h
#define SVGPathBuilder_h
#include "core/svg/SVGPathConsumer.h"
#include "platform/geometry/FloatPoint.h"
namespace WebCore {
class Path;
class SVGPathBuilder FINAL : public SVGPathConsumer {
public:
SVGPathBuilder();
void setCurrentPath(Path* path) { m_path = path; }
private:
virtual void incrementPathSegmentCount() OVERRIDE { }
virtual bool continueConsuming() OVERRIDE { return true; }
virtual void cleanup() OVERRIDE { m_path = 0; }
virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
virtual void closePath() OVERRIDE;
virtual void lineToHorizontal(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
virtual void lineToVertical(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
Path* m_path;
FloatPoint m_current;
};
}
#endif