This source file includes following definitions.
- layerPositionForViewportRect
- computeStickyOffset
- layerPositionForViewportRect
#include "config.h"
#include "core/page/scrolling/ScrollingConstraints.h"
namespace WebCore {
FloatPoint FixedPositionViewportConstraints::layerPositionForViewportRect(const FloatRect& viewportRect) const
{
FloatSize offset;
if (hasAnchorEdge(AnchorEdgeLeft))
offset.setWidth(viewportRect.x() - m_viewportRectAtLastLayout.x());
else if (hasAnchorEdge(AnchorEdgeRight))
offset.setWidth(viewportRect.maxX() - m_viewportRectAtLastLayout.maxX());
if (hasAnchorEdge(AnchorEdgeTop))
offset.setHeight(viewportRect.y() - m_viewportRectAtLastLayout.y());
else if (hasAnchorEdge(AnchorEdgeBottom))
offset.setHeight(viewportRect.maxY() - m_viewportRectAtLastLayout.maxY());
return m_layerPositionAtLastLayout + offset;
}
FloatSize StickyPositionViewportConstraints::computeStickyOffset(const FloatRect& viewportRect) const
{
FloatRect boxRect = m_absoluteStickyBoxRect;
if (hasAnchorEdge(AnchorEdgeRight)) {
float rightLimit = viewportRect.maxX() - m_rightOffset;
float rightDelta = std::min<float>(0, rightLimit - m_absoluteStickyBoxRect.maxX());
float availableSpace = std::min<float>(0, m_absoluteContainingBlockRect.x() - m_absoluteStickyBoxRect.x());
if (rightDelta < availableSpace)
rightDelta = availableSpace;
boxRect.move(rightDelta, 0);
}
if (hasAnchorEdge(AnchorEdgeLeft)) {
float leftLimit = viewportRect.x() + m_leftOffset;
float leftDelta = std::max<float>(0, leftLimit - m_absoluteStickyBoxRect.x());
float availableSpace = std::max<float>(0, m_absoluteContainingBlockRect.maxX() - m_absoluteStickyBoxRect.maxX());
if (leftDelta > availableSpace)
leftDelta = availableSpace;
boxRect.move(leftDelta, 0);
}
if (hasAnchorEdge(AnchorEdgeBottom)) {
float bottomLimit = viewportRect.maxY() - m_bottomOffset;
float bottomDelta = std::min<float>(0, bottomLimit - m_absoluteStickyBoxRect.maxY());
float availableSpace = std::min<float>(0, m_absoluteContainingBlockRect.y() - m_absoluteStickyBoxRect.y());
if (bottomDelta < availableSpace)
bottomDelta = availableSpace;
boxRect.move(0, bottomDelta);
}
if (hasAnchorEdge(AnchorEdgeTop)) {
float topLimit = viewportRect.y() + m_topOffset;
float topDelta = std::max<float>(0, topLimit - m_absoluteStickyBoxRect.y());
float availableSpace = std::max<float>(0, m_absoluteContainingBlockRect.maxY() - m_absoluteStickyBoxRect.maxY());
if (topDelta > availableSpace)
topDelta = availableSpace;
boxRect.move(0, topDelta);
}
return boxRect.location() - m_absoluteStickyBoxRect.location();
}
FloatPoint StickyPositionViewportConstraints::layerPositionForViewportRect(const FloatRect& viewportRect) const
{
FloatSize offset = computeStickyOffset(viewportRect);
return m_layerPositionAtLastLayout + offset - m_stickyOffsetAtLastLayout;
}
}