#ifndef CanvasPathMethods_h
#define CanvasPathMethods_h
#include "platform/graphics/Path.h"
namespace WebCore {
class ExceptionState;
class FloatRect;
class CanvasPathMethods {
public:
virtual ~CanvasPathMethods() { }
void closePath();
void moveTo(float x, float y);
void lineTo(float x, float y);
void quadraticCurveTo(float cpx, float cpy, float x, float y);
void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
void arcTo(float x0, float y0, float x1, float y1, float radius, ExceptionState&);
void arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionState&);
void ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionState&);
void rect(float x, float y, float width, float height);
virtual bool isTransformInvertible() const { return true; }
static void closePath(CanvasPathMethods& object)
{ object.closePath(); }
static void moveTo(CanvasPathMethods& object, float x, float y)
{ object.moveTo(x, y); }
static void lineTo(CanvasPathMethods& object, float x, float y)
{ object.lineTo(x, y); }
static void quadraticCurveTo(CanvasPathMethods& object, float cpx, float cpy, float x, float y)
{ object.quadraticCurveTo(cpx, cpy, x, y); }
static void bezierCurveTo(CanvasPathMethods& object, float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
{ object.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y); }
static void arcTo(CanvasPathMethods& object, float x0, float y0, float x1, float y1, float radius, ExceptionState& es)
{ object.arcTo(x0, y0, x1, y1, radius, es); }
static void arc(CanvasPathMethods& object, float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionState& es)
{ object.arc(x, y, radius, startAngle, endAngle, anticlockwise, es); }
static void ellipse(CanvasPathMethods& object, float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionState& es)
{ object.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise, es); }
static void rect(CanvasPathMethods& object, float x, float y, float width, float height)
{ object.rect(x, y, width, height); }
protected:
CanvasPathMethods() { }
CanvasPathMethods(const Path& path) : m_path(path) { }
Path m_path;
};
}
#endif