/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/html/canvas/WebGLSharedObject.h" #include "core/html/canvas/WebGLContextGroup.h" #include "core/html/canvas/WebGLRenderingContextBase.h" namespace WebCore { WebGLSharedObject::WebGLSharedObject(WebGLRenderingContextBase* context) : WebGLObject(context), m_contextGroup(context->contextGroup()) { } WebGLSharedObject::~WebGLSharedObject() { if (m_contextGroup) m_contextGroup->removeObject(this); } void WebGLSharedObject::detachContextGroup() { detach(); if (m_contextGroup) { deleteObject(0); m_contextGroup->removeObject(this); m_contextGroup = 0; } } blink::WebGraphicsContext3D* WebGLSharedObject::getAWebGraphicsContext3D() const { return m_contextGroup ? m_contextGroup->getAWebGraphicsContext3D() : 0; } }