/* * Copyright (C) 2009 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLUniformLocation_h #define WebGLUniformLocation_h #include "bindings/v8/ScriptWrappable.h" #include "core/html/canvas/WebGLProgram.h" #include "wtf/PassRefPtr.h" #include "wtf/RefCounted.h" namespace WebCore { class WebGLUniformLocation FINAL : public RefCounted<WebGLUniformLocation>, public ScriptWrappable { public: static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GLint location); WebGLProgram* program() const; GLint location() const; protected: WebGLUniformLocation(WebGLProgram*, GLint location); private: RefPtr<WebGLProgram> m_program; GLint m_location; unsigned m_linkCount; }; } // namespace WebCore #endif // WebGLUniformLocation_h