/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/html/canvas/WebGLLoseContext.h" #include "core/html/canvas/WebGLRenderingContextBase.h" namespace WebCore { WebGLLoseContext::WebGLLoseContext(WebGLRenderingContextBase* context) : WebGLExtension(context) { ScriptWrappable::init(this); } WebGLLoseContext::~WebGLLoseContext() { } void WebGLLoseContext::lose(bool force) { if (force) WebGLExtension::lose(true); } WebGLExtensionName WebGLLoseContext::name() const { return WebGLLoseContextName; } PassRefPtr<WebGLLoseContext> WebGLLoseContext::create(WebGLRenderingContextBase* context) { return adoptRef(new WebGLLoseContext(context)); } void WebGLLoseContext::loseContext() { if (!isLost()) m_context->forceLostContext(WebGLRenderingContextBase::SyntheticLostContext); } void WebGLLoseContext::restoreContext() { if (!isLost()) m_context->forceRestoreContext(); } bool WebGLLoseContext::supported(WebGLRenderingContextBase*) { return true; } const char* WebGLLoseContext::extensionName() { return "WEBGL_lose_context"; } } // namespace WebCore