/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2010 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HTMLLegendElement_h #define HTMLLegendElement_h #include "core/html/HTMLElement.h" namespace WebCore { class HTMLFormControlElement; class HTMLLegendElement FINAL : public HTMLElement { public: static PassRefPtr<HTMLLegendElement> create(Document&); HTMLFormElement* form() const; private: explicit HTMLLegendElement(Document&); // Control in the legend's fieldset that gets focus and access key. HTMLFormControlElement* associatedControl(); virtual void accessKeyAction(bool sendMouseEvents) OVERRIDE; virtual void focus(bool restorePreviousSelection, FocusType) OVERRIDE; }; } //namespace #endif