root/Source/core/html/shadow/SpinButtonElement.h

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INCLUDED FROM


/*
 * Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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#ifndef SpinButtonElement_h
#define SpinButtonElement_h

#include "core/html/HTMLDivElement.h"
#include "core/page/PopupOpeningObserver.h"
#include "platform/Timer.h"

namespace WebCore {

class SpinButtonElement FINAL : public HTMLDivElement, public PopupOpeningObserver {
public:
    enum UpDownState {
        Indeterminate, // Hovered, but the event is not handled.
        Down,
        Up,
    };

    class SpinButtonOwner {
    public:
        virtual ~SpinButtonOwner() { }
        virtual void focusAndSelectSpinButtonOwner() = 0;
        virtual bool shouldSpinButtonRespondToMouseEvents() = 0;
        virtual bool shouldSpinButtonRespondToWheelEvents() = 0;
        virtual void spinButtonStepDown() = 0;
        virtual void spinButtonStepUp() = 0;
    };

    // The owner of SpinButtonElement must call removeSpinButtonOwner
    // because SpinButtonElement can be outlive SpinButtonOwner
    // implementation, e.g. during event handling.
    static PassRefPtr<SpinButtonElement> create(Document&, SpinButtonOwner&);
    UpDownState upDownState() const { return m_upDownState; }
    void releaseCapture();
    void removeSpinButtonOwner() { m_spinButtonOwner = 0; }

    void step(int amount);

    virtual bool willRespondToMouseMoveEvents() OVERRIDE;
    virtual bool willRespondToMouseClickEvents() OVERRIDE;

    void forwardEvent(Event*);

private:
    SpinButtonElement(Document&, SpinButtonOwner&);

    virtual void detach(const AttachContext& = AttachContext()) OVERRIDE;
    virtual bool isSpinButtonElement() const OVERRIDE { return true; }
    virtual bool isDisabledFormControl() const OVERRIDE { return shadowHost() && shadowHost()->isDisabledFormControl(); }
    virtual bool matchesReadOnlyPseudoClass() const OVERRIDE;
    virtual bool matchesReadWritePseudoClass() const OVERRIDE;
    virtual void defaultEventHandler(Event*) OVERRIDE;
    virtual void willOpenPopup() OVERRIDE;
    void doStepAction(int);
    void startRepeatingTimer();
    void stopRepeatingTimer();
    void repeatingTimerFired(Timer<SpinButtonElement>*);
    virtual void setHovered(bool = true) OVERRIDE;
    bool shouldRespondToMouseEvents();
    virtual bool isMouseFocusable() const OVERRIDE { return false; }

    SpinButtonOwner* m_spinButtonOwner;
    bool m_capturing;
    UpDownState m_upDownState;
    UpDownState m_pressStartingState;
    Timer<SpinButtonElement> m_repeatingTimer;
};

DEFINE_TYPE_CASTS(SpinButtonElement, Node, node, toElement(node)->isSpinButtonElement(), toElement(node).isSpinButtonElement());

} // namespace

#endif

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