/* * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ProgressShadowElement_h #define ProgressShadowElement_h #include "core/html/HTMLDivElement.h" #include "wtf/Forward.h" namespace WebCore { class HTMLProgressElement; class ProgressShadowElement : public HTMLDivElement { public: ProgressShadowElement(Document&); HTMLProgressElement* progressElement() const; protected: virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE; }; class ProgressInnerElement FINAL : public ProgressShadowElement { public: static PassRefPtr<ProgressInnerElement> create(Document&); private: ProgressInnerElement(Document&); virtual RenderObject* createRenderer(RenderStyle*) OVERRIDE; virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE; }; inline PassRefPtr<ProgressInnerElement> ProgressInnerElement::create(Document& document) { return adoptRef(new ProgressInnerElement(document)); } class ProgressBarElement FINAL : public ProgressShadowElement { public: static PassRefPtr<ProgressBarElement> create(Document&); private: ProgressBarElement(Document&); }; inline PassRefPtr<ProgressBarElement> ProgressBarElement::create(Document& document) { return adoptRef(new ProgressBarElement(document)); } class ProgressValueElement FINAL : public ProgressShadowElement { public: static PassRefPtr<ProgressValueElement> create(Document&); void setWidthPercentage(double); private: ProgressValueElement(Document&); }; inline PassRefPtr<ProgressValueElement> ProgressValueElement::create(Document& document) { return adoptRef(new ProgressValueElement(document)); } } #endif // ProgressShadowElement_h