/* * Copyright (C) 2010 Google, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScriptRunner_h #define ScriptRunner_h #include "core/fetch/ResourcePtr.h" #include "platform/Timer.h" #include "wtf/HashMap.h" #include "wtf/Noncopyable.h" #include "wtf/PassOwnPtr.h" #include "wtf/Vector.h" namespace WebCore { class ScriptResource; class Document; class PendingScript; class ScriptLoader; class ScriptRunner { WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED; public: static PassOwnPtr<ScriptRunner> create(Document* document) { return adoptPtr(new ScriptRunner(document)); } ~ScriptRunner(); enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION }; void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, ExecutionType); bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); } void suspend(); void resume(); void notifyScriptReady(ScriptLoader*, ExecutionType); void notifyScriptLoadError(ScriptLoader*, ExecutionType); private: explicit ScriptRunner(Document*); void timerFired(Timer<ScriptRunner>*); Document* m_document; Vector<PendingScript> m_scriptsToExecuteInOrder; Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible HashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts; Timer<ScriptRunner> m_timer; }; } #endif