root/Source/core/loader/FrameLoaderStateMachine.h

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 * Copyright (C) 2010 Google Inc. All rights reserved.
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#ifndef FrameLoaderStateMachine_h
#define FrameLoaderStateMachine_h

#include "wtf/Noncopyable.h"

namespace WebCore {

// Encapsulates a state machine for FrameLoader. Note that this is different from FrameState,
// which stores the state of the current load that FrameLoader is executing.
class FrameLoaderStateMachine {
    WTF_MAKE_NONCOPYABLE(FrameLoaderStateMachine);
public:
    FrameLoaderStateMachine();

    // Once a load has been committed, the state may
    // alternate between CommittedFirstRealLoad and FirstLayoutDone.
    // Otherwise, the states only go down the list.
    enum State {
        CreatingInitialEmptyDocument,
        DisplayingInitialEmptyDocument,
        StartedFirstRealLoad,
        CommittedFirstRealLoad,
        CommittedMultipleRealLoads
    };

    bool startedFirstRealLoad() const;
    bool committedFirstRealDocumentLoad() const;
    bool creatingInitialEmptyDocument() const;
    bool isDisplayingInitialEmptyDocument() const;
    bool committedMultipleRealLoads() const;
    void advanceTo(State);

private:
    State m_state;
};

} // namespace WebCore

#endif // FrameLoaderStateMachine_h

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