root/Source/core/animation/css/CSSAnimationData.h

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INCLUDED FROM


/*
 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
 *           (C) 2000 Antti Koivisto (koivisto@kde.org)
 *           (C) 2000 Dirk Mueller (mueller@kde.org)
 * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef CSSAnimationData_h
#define CSSAnimationData_h

#include "CSSPropertyNames.h"
#include "core/rendering/style/RenderStyleConstants.h"
#include "heap/Handle.h"
#include "platform/animation/TimingFunction.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/text/WTFString.h"

namespace WebCore {

class CSSAnimationData FINAL : public RefCountedWillBeGarbageCollectedFinalized<CSSAnimationData> {
public:
    ~CSSAnimationData();

    static PassRefPtrWillBeRawPtr<CSSAnimationData> create()
    {
        return adoptRefWillBeNoop(new CSSAnimationData);
    }

    static PassRefPtrWillBeRawPtr<CSSAnimationData> create(const CSSAnimationData* o)
    {
        return adoptRefWillBeNoop(new CSSAnimationData(*o));
    }

    bool isDelaySet() const { return m_delaySet; }
    bool isDirectionSet() const { return m_directionSet; }
    bool isDurationSet() const { return m_durationSet; }
    bool isFillModeSet() const { return m_fillModeSet; }
    bool isIterationCountSet() const { return m_iterationCountSet; }
    bool isNameSet() const { return m_nameSet; }
    bool isPlayStateSet() const { return m_playStateSet; }
    bool isPropertySet() const { return m_propertySet; }
    bool isTimingFunctionSet() const { return m_timingFunctionSet; }

    // Flags this to be the special "none" animation (animation-name: none)
    bool isNoneAnimation() const { return m_isNone; }
    // We can make placeholder CSSAnimationData objects to keep the comma-separated lists
    // of properties in sync. isValidAnimation means this is not a placeholder.
    bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }

    bool isEmpty() const
    {
        return (!m_directionSet && !m_durationSet && !m_fillModeSet
                && !m_nameSet && !m_playStateSet && !m_iterationCountSet
                && !m_delaySet && !m_timingFunctionSet && !m_propertySet);
    }

    void clearDelay() { m_delaySet = false; }
    void clearDirection() { m_directionSet = false; }
    void clearDuration() { m_durationSet = false; }
    void clearFillMode() { m_fillModeSet = false; }
    void clearIterationCount() { m_iterationCountSet = false; }
    void clearName() { m_nameSet = false; }
    void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }
    void clearProperty() { m_propertySet = false; }
    void clearTimingFunction() { m_timingFunctionSet = false; }

    void clearAll()
    {
        clearDelay();
        clearDirection();
        clearDuration();
        clearFillMode();
        clearIterationCount();
        clearName();
        clearPlayState();
        clearProperty();
        clearTimingFunction();
    }

    double delay() const { return m_delay; }

    enum AnimationMode {
        AnimateAll,
        AnimateNone,
        AnimateSingleProperty
    };

    enum AnimationDirection {
        AnimationDirectionNormal,
        AnimationDirectionAlternate,
        AnimationDirectionReverse,
        AnimationDirectionAlternateReverse
    };
    AnimationDirection direction() const { return static_cast<AnimationDirection>(m_direction); }

    unsigned fillMode() const { return m_fillMode; }

    double duration() const { return m_duration; }

    enum { IterationCountInfinite = -1 };
    double iterationCount() const { return m_iterationCount; }
    const AtomicString& name() const { return m_name; }
    EAnimPlayState playState() const { return static_cast<EAnimPlayState>(m_playState); }
    CSSPropertyID property() const { return m_property; }
    TimingFunction* timingFunction() const { return m_timingFunction.get(); }
    AnimationMode animationMode() const { return m_mode; }

    void setDelay(double c) { m_delay = c; m_delaySet = true; }
    void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; }
    void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }
    void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; }
    void setIterationCount(double c) { m_iterationCount = c; m_iterationCountSet = true; }
    void setName(const AtomicString& n) { m_name = n; m_nameSet = true; }
    void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true; }
    void setProperty(CSSPropertyID t) { m_property = t; m_propertySet = true; }
    void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; }
    void setAnimationMode(AnimationMode mode) { m_mode = mode; }

    void setIsNoneAnimation(bool n) { m_isNone = n; }

    CSSAnimationData& operator=(const CSSAnimationData&);

    // return true every CSSAnimationData in the chain (defined by m_next) match
    bool operator==(const CSSAnimationData& o) const { return animationsMatchForStyleRecalc(&o); }
    bool operator!=(const CSSAnimationData& o) const { return !(*this == o); }

    void trace(Visitor*) { }

private:
    CSSAnimationData();
    explicit CSSAnimationData(const CSSAnimationData&);

    // Return whether this object matches another CSSAnimationData object for
    // the purposes of style recalc. This excludes some properties.
    bool animationsMatchForStyleRecalc(const CSSAnimationData*) const;

    AtomicString m_name;
    CSSPropertyID m_property;
    AnimationMode m_mode;
    double m_iterationCount;
    double m_delay;
    double m_duration;
    RefPtr<TimingFunction> m_timingFunction;
    unsigned m_direction : 2; // AnimationDirection
    unsigned m_fillMode : 2;

    unsigned m_playState     : 2;

    unsigned m_delaySet          : 1;
    unsigned m_directionSet      : 1;
    unsigned m_durationSet       : 1;
    unsigned m_fillModeSet       : 1;
    unsigned m_iterationCountSet : 1;
    unsigned m_nameSet           : 1;
    unsigned m_playStateSet      : 1;
    unsigned m_propertySet       : 1;
    unsigned m_timingFunctionSet : 1;

    unsigned m_isNone            : 1;

public:
    static double initialAnimationDelay() { return 0; }
    static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; }
    static double initialAnimationDuration() { return 0; }
    static unsigned initialAnimationFillMode() { return AnimationFillModeNone; }
    static double initialAnimationIterationCount() { return 1.0; }
    static const AtomicString& initialAnimationName();
    static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlaying; }
    static CSSPropertyID initialAnimationProperty() { return CSSPropertyInvalid; }
    static const PassRefPtr<TimingFunction> initialAnimationTimingFunction() { return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease); }
};

} // namespace WebCore

#endif // CSSAnimationData_h

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