/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CompositorAnimations_h #define CompositorAnimations_h #include "core/animation/AnimationEffect.h" #include "core/animation/Timing.h" #include "platform/animation/TimingFunction.h" #include "wtf/Vector.h" namespace WebCore { class Element; // Given an input timing function between keyframe at 0 and keyframe at 1.0, we // need a timing function such that the behavior with the keyframes swapped is // equivalent to reversing time with the input timing function and keyframes. // This means flipping the timing function about x=0.5 and about y=0.5. // FIXME: Remove once the Compositor natively understands reversing time. class CompositorAnimationsTimingFunctionReverser { public: static PassRefPtr<TimingFunction> reverse(const LinearTimingFunction* timefunc); static PassRefPtr<TimingFunction> reverse(const CubicBezierTimingFunction* timefunc); static PassRefPtr<TimingFunction> reverse(const TimingFunction* timefunc); }; class CompositorAnimations { public: static CompositorAnimations* instance() { return instance(0); } static void setInstanceForTesting(CompositorAnimations* newInstance) { instance(newInstance); } virtual bool isCandidateForAnimationOnCompositor(const Timing&, const AnimationEffect&); virtual bool canStartAnimationOnCompositor(const Element&); // FIXME: This should return void. We should know ahead of time whether these animations can be started. virtual bool startAnimationOnCompositor(const Element&, const Timing&, const AnimationEffect&, Vector<int>& startedAnimationIds); virtual void cancelAnimationOnCompositor(const Element&, int id); virtual void pauseAnimationForTestingOnCompositor(const Element&, int id, double pauseTime); protected: CompositorAnimations() { } private: static CompositorAnimations* instance(CompositorAnimations* newInstance) { static CompositorAnimations* instance = new CompositorAnimations(); if (newInstance) { instance = newInstance; } return instance; } }; } // namespace WebCore #endif