root/Source/core/rendering/compositing/GraphicsLayerUpdater.h

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INCLUDED FROM


/*
 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
 * Copyright (C) 2014 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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 */

#ifndef GraphicsLayerUpdater_h
#define GraphicsLayerUpdater_h

#include "platform/graphics/GraphicsLayer.h"
#include "wtf/Vector.h"

namespace WebCore {

class RenderLayer;
class RenderPart;
class RenderView;

class GraphicsLayerUpdater {
public:
    GraphicsLayerUpdater();
    ~GraphicsLayerUpdater();

    enum UpdateType {
        DoNotForceUpdate,
        ForceUpdate,
    };

    void update(RenderLayer&, UpdateType);
    void rebuildTree(RenderLayer&, GraphicsLayerVector& childLayersOfEnclosingLayer);

#if !ASSERT_DISABLED
    static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&);
#endif
};

} // namespace WebCore

#endif // GraphicsLayerUpdater_h

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