/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGTextChunkBuilder_h #define SVGTextChunkBuilder_h #include "core/rendering/svg/SVGTextChunk.h" #include "wtf/Vector.h" namespace WebCore { class SVGInlineTextBox; struct SVGTextFragment; // SVGTextChunkBuilder performs the third layout phase for SVG text. // // Phase one built the layout information from the SVG DOM stored in the RenderSVGInlineText objects (SVGTextLayoutAttributes). // Phase two performed the actual per-character layout, computing the final positions for each character, stored in the SVGInlineTextBox objects (SVGTextFragment). // Phase three performs all modifications that have to be applied to each individual text chunk (text-anchor & textLength). class SVGTextChunkBuilder { WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder); public: SVGTextChunkBuilder(); const Vector<SVGTextChunk>& textChunks() const { return m_textChunks; } void transformationForTextBox(SVGInlineTextBox*, AffineTransform&) const; void buildTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); void layoutTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); private: void addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxPosition, unsigned boxCount); void processTextChunk(const SVGTextChunk&); void processTextLengthSpacingCorrection(bool isVerticalText, float textLengthShift, Vector<SVGTextFragment>&, unsigned& atCharacter); void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift, Vector<SVGTextFragment>&); void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, const SVGTextFragment&, AffineTransform&); private: Vector<SVGTextChunk> m_textChunks; HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations; }; } // namespace WebCore #endif