This source file includes following definitions.
- m_usePathFallback
- updateShapeFromElement
- calculateRadiiAndCenter
- fillShape
- strokeShape
- shapeDependentStrokeContains
- shapeDependentFillContains
#include "config.h"
#include "core/rendering/svg/RenderSVGEllipse.h"
#include "SVGNames.h"
#include "core/svg/SVGCircleElement.h"
#include "core/svg/SVGEllipseElement.h"
namespace WebCore {
RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node)
: RenderSVGShape(node)
, m_usePathFallback(false)
{
}
RenderSVGEllipse::~RenderSVGEllipse()
{
}
void RenderSVGEllipse::updateShapeFromElement()
{
m_fillBoundingBox = FloatRect();
m_strokeBoundingBox = FloatRect();
m_center = FloatPoint();
m_radii = FloatSize();
if (hasNonScalingStroke()) {
RenderSVGShape::updateShapeFromElement();
m_usePathFallback = true;
return;
} else
m_usePathFallback = false;
calculateRadiiAndCenter();
if (m_radii.isZero() || m_radii.width() < 0 || m_radii.height() < 0)
return;
m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
m_strokeBoundingBox = m_fillBoundingBox;
if (style()->svgStyle()->hasStroke())
m_strokeBoundingBox.inflate(strokeWidth() / 2);
}
void RenderSVGEllipse::calculateRadiiAndCenter()
{
ASSERT(element());
if (isSVGCircleElement(*element())) {
SVGCircleElement& circle = toSVGCircleElement(*element());
SVGLengthContext lengthContext(&circle);
float radius = circle.r()->currentValue()->value(lengthContext);
m_radii = FloatSize(radius, radius);
m_center = FloatPoint(circle.cx()->currentValue()->value(lengthContext), circle.cy()->currentValue()->value(lengthContext));
return;
}
SVGEllipseElement& ellipse = toSVGEllipseElement(*element());
SVGLengthContext lengthContext(&ellipse);
m_radii = FloatSize(ellipse.rx()->currentValue()->value(lengthContext), ellipse.ry()->currentValue()->value(lengthContext));
m_center = FloatPoint(ellipse.cx()->currentValue()->value(lengthContext), ellipse.cy()->currentValue()->value(lengthContext));
}
void RenderSVGEllipse::fillShape(GraphicsContext* context) const
{
if (m_usePathFallback) {
RenderSVGShape::fillShape(context);
return;
}
context->fillEllipse(m_fillBoundingBox);
}
void RenderSVGEllipse::strokeShape(GraphicsContext* context) const
{
if (!style()->svgStyle()->hasVisibleStroke())
return;
if (m_usePathFallback) {
RenderSVGShape::strokeShape(context);
return;
}
context->strokeEllipse(m_fillBoundingBox);
}
bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point)
{
if (m_usePathFallback || !hasSmoothStroke()) {
if (!hasPath())
RenderSVGShape::updateShapeFromElement();
return RenderSVGShape::shapeDependentStrokeContains(point);
}
float halfStrokeWidth = strokeWidth() / 2;
FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth);
float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth);
if (xrXOuter * xrXOuter + yrYOuter * yrYOuter > 1.0)
return false;
float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth);
float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth);
return xrXInner * xrXInner + yrYInner * yrYInner >= 1.0;
}
bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
if (m_usePathFallback)
return RenderSVGShape::shapeDependentFillContains(point, fillRule);
FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
float xrX = center.x() / m_radii.width();
float yrY = center.y() / m_radii.height();
return xrX * xrX + yrY * yrY <= 1.0;
}
}