#ifndef RenderSVGBlock_h
#define RenderSVGBlock_h
#include "core/rendering/RenderBlockFlow.h"
namespace WebCore {
class SVGElement;
class RenderSVGBlock : public RenderBlockFlow {
public:
explicit RenderSVGBlock(SVGElement*);
virtual LayoutRect visualOverflowRect() const OVERRIDE FINAL;
virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const OVERRIDE FINAL;
virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL;
virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_localTransform; }
virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NoLayer; }
protected:
virtual void willBeDestroyed() OVERRIDE;
AffineTransform m_localTransform;
private:
virtual void updateFromStyle() OVERRIDE FINAL;
virtual bool isSVG() const OVERRIDE FINAL { return true; }
virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE FINAL;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE FINAL;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
};
}
#endif