/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2014 Adobe Systems Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef TrailingObjects_h #define TrailingObjects_h #include "wtf/Vector.h" namespace WebCore { class InlineIterator; class RenderBox; class RenderText; struct BidiRun; template <class Iterator, class Run> class BidiResolver; template <class Iterator> class MidpointState; typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver; typedef MidpointState<InlineIterator> LineMidpointState; class TrailingObjects { public: TrailingObjects() : m_whitespace(0) { } void setTrailingWhitespace(RenderText* whitespace) { ASSERT(whitespace); m_whitespace = whitespace; } void clear() { m_whitespace = 0; // Using resize(0) rather than clear() here saves 2% on // PerformanceTests/Layout/line-layout.html because we avoid freeing and // re-allocating the underlying buffer repeatedly. m_boxes.resize(0); } void appendBoxIfNeeded(RenderBox* box) { if (m_whitespace) m_boxes.append(box); } enum CollapseFirstSpaceOrNot { DoNotCollapseFirstSpace, CollapseFirstSpace }; void updateMidpointsForTrailingBoxes(LineMidpointState&, const InlineIterator& lBreak, CollapseFirstSpaceOrNot); private: RenderText* m_whitespace; Vector<RenderBox*, 4> m_boxes; }; } #endif // TrailingObjects_h