/* * Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "core/rendering/style/ShadowData.h" #include "platform/animation/AnimationUtilities.h" namespace WebCore { bool ShadowData::operator==(const ShadowData& o) const { return m_location == o.m_location && m_blur == o.m_blur && m_spread == o.m_spread && m_style == o.m_style && m_color == o.m_color; } ShadowData ShadowData::blend(const ShadowData& from, double progress) const { if (style() != from.style()) return *this; return ShadowData(WebCore::blend(from.location(), location(), progress), clampTo(WebCore::blend(from.blur(), blur(), progress), 0.0f), WebCore::blend(from.spread(), spread(), progress), style(), WebCore::blend(from.color(), color(), progress)); } } // namespace WebCore