/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef ShadowData_h #define ShadowData_h #include "platform/geometry/FloatPoint.h" #include "platform/graphics/Color.h" namespace WebCore { enum ShadowStyle { Normal, Inset }; // This class holds information about shadows for the text-shadow and box-shadow properties. class ShadowData { WTF_MAKE_FAST_ALLOCATED; public: ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color) : m_location(location) , m_blur(blur) , m_spread(spread) , m_color(color) , m_style(style) { } bool operator==(const ShadowData&) const; bool operator!=(const ShadowData& o) const { return !(*this == o); } ShadowData blend(const ShadowData& from, double progress) const; float x() const { return m_location.x(); } float y() const { return m_location.y(); } FloatPoint location() const { return m_location; } float blur() const { return m_blur; } float spread() const { return m_spread; } ShadowStyle style() const { return m_style; } const Color& color() const { return m_color; } private: FloatPoint m_location; float m_blur; float m_spread; // FIXME: We should use StyleColor here to allow currentColor to work correctly with visited links Color m_color; ShadowStyle m_style; }; } // namespace WebCore #endif // ShadowData_h