root/Source/core/rendering/RenderLineBoxList.cpp

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DEFINITIONS

This source file includes following definitions.
  1. appendLineBox
  2. deleteLineBoxTree
  3. extractLineBox
  4. attachLineBox
  5. removeLineBox
  6. deleteLineBoxes
  7. dirtyLineBoxes
  8. rangeIntersectsRect
  9. anyLineIntersectsRect
  10. lineIntersectsDirtyRect
  11. paint
  12. hitTest
  13. dirtyLinesFromChangedChild
  14. checkConsistency

/*
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "core/rendering/RenderLineBoxList.h"

#include "core/rendering/HitTestResult.h"
#include "core/rendering/InlineTextBox.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderInline.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/RootInlineBox.h"

using namespace std;

namespace WebCore {

#ifndef NDEBUG
RenderLineBoxList::~RenderLineBoxList()
{
    ASSERT(!m_firstLineBox);
    ASSERT(!m_lastLineBox);
}
#endif

void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
{
    checkConsistency();

    if (!m_firstLineBox)
        m_firstLineBox = m_lastLineBox = box;
    else {
        m_lastLineBox->setNextLineBox(box);
        box->setPreviousLineBox(m_lastLineBox);
        m_lastLineBox = box;
    }

    checkConsistency();
}

void RenderLineBoxList::deleteLineBoxTree()
{
    InlineFlowBox* line = m_firstLineBox;
    InlineFlowBox* nextLine;
    while (line) {
        nextLine = line->nextLineBox();
        line->deleteLine();
        line = nextLine;
    }
    m_firstLineBox = m_lastLineBox = 0;
}

void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
{
    checkConsistency();

    m_lastLineBox = box->prevLineBox();
    if (box == m_firstLineBox)
        m_firstLineBox = 0;
    if (box->prevLineBox())
        box->prevLineBox()->setNextLineBox(0);
    box->setPreviousLineBox(0);
    for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox())
        curr->setExtracted();

    checkConsistency();
}

void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
{
    checkConsistency();

    if (m_lastLineBox) {
        m_lastLineBox->setNextLineBox(box);
        box->setPreviousLineBox(m_lastLineBox);
    } else
        m_firstLineBox = box;
    InlineFlowBox* last = box;
    for (InlineFlowBox* curr = box; curr; curr = curr->nextLineBox()) {
        curr->setExtracted(false);
        last = curr;
    }
    m_lastLineBox = last;

    checkConsistency();
}

void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
{
    checkConsistency();

    if (box == m_firstLineBox)
        m_firstLineBox = box->nextLineBox();
    if (box == m_lastLineBox)
        m_lastLineBox = box->prevLineBox();
    if (box->nextLineBox())
        box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
    if (box->prevLineBox())
        box->prevLineBox()->setNextLineBox(box->nextLineBox());

    checkConsistency();
}

void RenderLineBoxList::deleteLineBoxes()
{
    if (m_firstLineBox) {
        InlineFlowBox* next;
        for (InlineFlowBox* curr = m_firstLineBox; curr; curr = next) {
            next = curr->nextLineBox();
            curr->destroy();
        }
        m_firstLineBox = 0;
        m_lastLineBox = 0;
    }
}

void RenderLineBoxList::dirtyLineBoxes()
{
    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
        curr->dirtyLineBoxes();
}

bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, LayoutUnit logicalTop, LayoutUnit logicalBottom, const LayoutRect& rect, const LayoutPoint& offset) const
{
    RenderBox* block;
    if (renderer->isBox())
        block = toRenderBox(renderer);
    else
        block = renderer->containingBlock();
    LayoutUnit physicalStart = block->flipForWritingMode(logicalTop);
    LayoutUnit physicalEnd = block->flipForWritingMode(logicalBottom);
    LayoutUnit physicalExtent = absoluteValue(physicalEnd - physicalStart);
    physicalStart = min(physicalStart, physicalEnd);

    if (renderer->style()->isHorizontalWritingMode()) {
        physicalStart += offset.y();
        if (physicalStart >= rect.maxY() || physicalStart + physicalExtent <= rect.y())
            return false;
    } else {
        physicalStart += offset.x();
        if (physicalStart >= rect.maxX() || physicalStart + physicalExtent <= rect.x())
            return false;
    }

    return true;
}

bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, const LayoutRect& rect, const LayoutPoint& offset) const
{
    // We can check the first box and last box and avoid painting/hit testing if we don't
    // intersect.  This is a quick short-circuit that we can take to avoid walking any lines.
    // FIXME: This check is flawed in the following extremely obscure way:
    // if some line in the middle has a huge overflow, it might actually extend below the last line.
    RootInlineBox& firstRootBox = firstLineBox()->root();
    RootInlineBox& lastRootBox = lastLineBox()->root();
    LayoutUnit firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox.lineTop());
    LayoutUnit lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastRootBox.lineBottom());

    return rangeIntersectsRect(renderer, firstLineTop, lastLineBottom, rect, offset);
}

bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const
{
    RootInlineBox& root = box->root();
    LayoutUnit logicalTop = min<LayoutUnit>(box->logicalTopVisualOverflow(root.lineTop()), root.selectionTop());
    LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root.lineBottom());

    return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset);
}

void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
        && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
        && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return;

    if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset))
        return;

    PaintInfo info(paintInfo);
    ListHashSet<RenderInline*> outlineObjects;
    info.setOutlineObjects(&outlineObjects);

    // See if our root lines intersect with the dirty rect.  If so, then we paint
    // them.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) {
            RootInlineBox& root = curr->root();
            curr->paint(info, paintOffset, root.lineTop(), root.lineBottom());
        }
    }

    if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
        ListHashSet<RenderInline*>::iterator end = info.outlineObjects()->end();
        for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects()->begin(); it != end; ++it) {
            RenderInline* flow = *it;
            flow->paintOutline(info, paintOffset);
        }
        info.outlineObjects()->clear();
    }
}

bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const
{
    if (hitTestAction != HitTestForeground)
        return false;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return false;

    LayoutPoint point = locationInContainer.point();
    LayoutRect rect = firstLineBox()->isHorizontal() ?
        IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) :
        IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1);

    if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
        RootInlineBox& root = curr->root();
        if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root.lineTop()), curr->logicalBottomVisualOverflow(root.lineBottom()), rect, accumulatedOffset)) {
            bool inside = curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, root.lineTop(), root.lineBottom());
            if (inside) {
                renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
                return true;
            }
        }
    }

    return false;
}

void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
{
    if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isRenderBlockFlow())))
        return;

    RenderInline* inlineContainer = container->isRenderInline() ? toRenderInline(container) : 0;
    InlineBox* firstBox = inlineContainer ? inlineContainer->firstLineBoxIncludingCulling() : firstLineBox();

    // If we have no first line box, then just bail early.
    if (!firstBox) {
        // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
        // is already dirty.
        if (container->isInline() && !container->ancestorLineBoxDirty()) {
            container->parent()->dirtyLinesFromChangedChild(container);
            container->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
        }
        return;
    }

    // Try to figure out which line box we belong in.  First try to find a previous
    // line box by examining our siblings.  If we didn't find a line box, then use our
    // parent's first line box.
    RootInlineBox* box = 0;
    RenderObject* curr = 0;
    for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
        if (curr->isFloatingOrOutOfFlowPositioned())
            continue;

        if (curr->isReplaced()) {
            InlineBox* wrapper = toRenderBox(curr)->inlineBoxWrapper();
            if (wrapper)
                box = &wrapper->root();
        } else if (curr->isText()) {
            InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
            if (textBox)
                box = &textBox->root();
        } else if (curr->isRenderInline()) {
            InlineBox* lastSiblingBox = toRenderInline(curr)->lastLineBoxIncludingCulling();
            if (lastSiblingBox)
                box = &lastSiblingBox->root();
        }

        if (box)
            break;
    }
    if (!box) {
        if (inlineContainer && !inlineContainer->alwaysCreateLineBoxes()) {
            // https://bugs.webkit.org/show_bug.cgi?id=60778
            // We may have just removed a <br> with no line box that was our first child. In this case
            // we won't find a previous sibling, but firstBox can be pointing to a following sibling.
            // This isn't good enough, since we won't locate the root line box that encloses the removed
            // <br>. We have to just over-invalidate a bit and go up to our parent.
            if (!inlineContainer->ancestorLineBoxDirty()) {
                inlineContainer->parent()->dirtyLinesFromChangedChild(inlineContainer);
                inlineContainer->setAncestorLineBoxDirty(); // Mark the container to avoid dirtying the same lines again across multiple destroy() calls of the same subtree.
            }
            return;
        }
        box = &firstBox->root();
    }

    // If we found a line box, then dirty it.
    if (box) {
        RootInlineBox* adjacentBox;
        box->markDirty();

        // dirty the adjacent lines that might be affected
        // NOTE: we dirty the previous line because RootInlineBox objects cache
        // the address of the first object on the next line after a BR, which we may be
        // invalidating here.  For more info, see how RenderBlock::layoutInlineChildren
        // calls setLineBreakInfo with the result of findNextLineBreak.  findNextLineBreak,
        // despite the name, actually returns the first RenderObject after the BR.
        // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
        adjacentBox = box->prevRootBox();
        if (adjacentBox)
            adjacentBox->markDirty();
        adjacentBox = box->nextRootBox();
        // If |child| has been inserted before the first element in the linebox, but after collapsed leading
        // space, the search for |child|'s linebox will go past the leading space to the previous linebox and select that
        // one as |box|. If we hit that situation here, dirty the |box| actually containing the child too.
        bool insertedAfterLeadingSpace = box->lineBreakObj() == child->previousSibling();
        if (adjacentBox && (adjacentBox->lineBreakObj() == child || child->isBR() || (curr && curr->isBR())
            || insertedAfterLeadingSpace || isIsolated(container->style()->unicodeBidi()))) {
            adjacentBox->markDirty();
        }
    }
}

#ifndef NDEBUG

void RenderLineBoxList::checkConsistency() const
{
#ifdef CHECK_CONSISTENCY
    const InlineFlowBox* prev = 0;
    for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextLineBox()) {
        ASSERT(child->prevLineBox() == prev);
        prev = child;
    }
    ASSERT(prev == m_lastLineBox);
#endif
}

#endif

}

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