This source file includes following definitions.
- shapeMarginLogicalBoundingBox
- shapeMarginBounds
- getExcludedIntervals
#include "config.h"
#include "core/rendering/shapes/BoxShape.h"
#include "wtf/MathExtras.h"
namespace WebCore {
LayoutRect BoxShape::shapeMarginLogicalBoundingBox() const
{
FloatRect marginBounds(m_bounds.rect());
if (shapeMargin() > 0)
marginBounds.inflate(shapeMargin());
return static_cast<LayoutRect>(marginBounds);
}
FloatRoundedRect BoxShape::shapeMarginBounds() const
{
FloatRoundedRect marginBounds(m_bounds);
if (shapeMargin() > 0) {
marginBounds.inflate(shapeMargin());
marginBounds.expandRadii(shapeMargin());
}
return marginBounds;
}
void BoxShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
{
const FloatRoundedRect& marginBounds = shapeMarginBounds();
if (marginBounds.isEmpty() || !lineOverlapsShapeMarginBounds(logicalTop, logicalHeight))
return;
float y1 = logicalTop.toFloat();
float y2 = (logicalTop + logicalHeight).toFloat();
const FloatRect& rect = marginBounds.rect();
if (!marginBounds.isRounded()) {
result.append(LineSegment(marginBounds.rect().x(), marginBounds.rect().maxX()));
return;
}
float topCornerMaxY = std::max<float>(marginBounds.topLeftCorner().maxY(), marginBounds.topRightCorner().maxY());
float bottomCornerMinY = std::min<float>(marginBounds.bottomLeftCorner().y(), marginBounds.bottomRightCorner().y());
if (y1 <= topCornerMaxY && y2 >= bottomCornerMinY) {
result.append(LineSegment(rect.x(), rect.maxX()));
return;
}
float x1 = rect.maxX();
float x2 = rect.x();
float minXIntercept;
float maxXIntercept;
if (marginBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) {
x1 = std::min<float>(x1, minXIntercept);
x2 = std::max<float>(x2, maxXIntercept);
}
if (marginBounds.xInterceptsAtY(y2, minXIntercept, maxXIntercept)) {
x1 = std::min<float>(x1, minXIntercept);
x2 = std::max<float>(x2, maxXIntercept);
}
ASSERT(x2 >= x1);
result.append(LineSegment(x1, x2));
}
}