/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Shape_h #define Shape_h #include "core/rendering/style/BasicShapes.h" #include "core/rendering/style/StyleImage.h" #include "platform/geometry/LayoutRect.h" #include "platform/geometry/RoundedRect.h" #include "platform/text/WritingMode.h" #include "wtf/PassOwnPtr.h" #include "wtf/Vector.h" namespace WebCore { struct LineSegment { LineSegment(float logicalLeft, float logicalRight) : logicalLeft(logicalLeft) , logicalRight(logicalRight) { } float logicalLeft; float logicalRight; }; typedef Vector<LineSegment> SegmentList; // A representation of a BasicShape that enables layout code to determine how to break a line up into segments // that will fit within or around a shape. The line is defined by a pair of logical Y coordinates and the // computed segments are returned as pairs of logical X coordinates. The BasicShape itself is defined in // physical coordinates. class Shape { public: static PassOwnPtr<Shape> createShape(const BasicShape*, const LayoutSize& logicalBoxSize, WritingMode, Length margin); static PassOwnPtr<Shape> createRasterShape(Image*, float threshold, const LayoutRect& imageRect, const LayoutRect& marginRect, WritingMode, Length margin); static PassOwnPtr<Shape> createLayoutBoxShape(const RoundedRect&, WritingMode, const Length& margin); virtual ~Shape() { } virtual LayoutRect shapeMarginLogicalBoundingBox() const = 0; virtual bool isEmpty() const = 0; virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList&) const = 0; bool lineOverlapsShapeMarginBounds(LayoutUnit lineTop, LayoutUnit lineHeight) const { return lineOverlapsBoundingBox(lineTop, lineHeight, shapeMarginLogicalBoundingBox()); } protected: float shapeMargin() const { return m_margin; } private: bool lineOverlapsBoundingBox(LayoutUnit lineTop, LayoutUnit lineHeight, const LayoutRect& rect) const { if (rect.isEmpty()) return false; return (lineTop < rect.maxY() && lineTop + lineHeight > rect.y()) || (!lineHeight && lineTop == rect.y()); } WritingMode m_writingMode; float m_margin; }; } // namespace WebCore #endif // Shape_h