/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef LayoutRepainter_h #define LayoutRepainter_h #include "platform/geometry/LayoutRect.h" namespace WebCore { class RenderLayerModelObject; class RenderObject; class LayoutRepainter { public: LayoutRepainter(RenderObject&, bool checkForRepaint); bool checkForRepaint() const { return m_checkForRepaint; } // Return true if it repainted. bool repaintAfterLayout(); private: RenderObject& m_object; RenderLayerModelObject* m_repaintContainer; // We store these values as LayoutRects, but the final invalidations will be pixel snapped LayoutRect m_oldBounds; LayoutRect m_oldOutlineBox; bool m_checkForRepaint; }; } // namespace WebCore #endif // LayoutRepainter_h