/* Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> 2004, 2005 Rob Buis <buis@kde.org> 2005 Eric Seidel <eric@webkit.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #include "platform/geometry/FloatPoint3D.h" #include <math.h> namespace WebCore { void FloatPoint3D::normalize() { float tempLength = length(); if (tempLength) { m_x /= tempLength; m_y /= tempLength; m_z /= tempLength; } } } // namespace WebCore