normalize          99 Source/core/dom/DocumentMarkerControllerTest.cpp         parent->normalize();
normalize        2555 Source/core/dom/Element.cpp             attr->normalize();
normalize         197 Source/core/dom/Node.h     void normalize();
normalize          57 Source/modules/webaudio/ConvolverNode.h     bool normalize() const { return m_normalize; }
normalize          58 Source/modules/webaudio/ConvolverNode.h     void setNormalize(bool normalize) { m_normalize = normalize; }
normalize         337 Source/modules/webaudio/PannerNode.cpp     sourceListener.normalize();
normalize         343 Source/modules/webaudio/PannerNode.cpp     listenerRight.normalize();
normalize         346 Source/modules/webaudio/PannerNode.cpp     listenerFrontNorm.normalize();
normalize         353 Source/modules/webaudio/PannerNode.cpp     projectedSource.normalize();
normalize         145 Source/platform/audio/AudioBus.h     void normalize();
normalize          52 Source/platform/audio/Cone.cpp     sourceToListener.normalize();
normalize          55 Source/platform/audio/Cone.cpp     normalizedSourceOrientation.normalize();
normalize          92 Source/platform/audio/Reverb.cpp Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize)
normalize          96 Source/platform/audio/Reverb.cpp     if (normalize) {
normalize         108 Source/platform/audio/Reverb.cpp     if (normalize && scale)
normalize          48 Source/platform/audio/Reverb.h     Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize);
normalize         107 Source/platform/geometry/FloatPoint.h     void normalize();
normalize          92 Source/platform/geometry/FloatPoint3D.h     void normalize();
normalize          49 Source/platform/graphics/filters/SpotLightSource.cpp     paintingData.directionVector.normalize();
normalize          50 Source/wtf/text/StringUTF8Adaptor.h     explicit StringUTF8Adaptor(const String& string, ShouldNormalize normalize = DoNotNormalize, UnencodableHandling handling = EntitiesForUnencodables)
normalize          64 Source/wtf/text/StringUTF8Adaptor.h             if (normalize == Normalize)