normalize 99 Source/core/dom/DocumentMarkerControllerTest.cpp parent->normalize(); normalize 2555 Source/core/dom/Element.cpp attr->normalize(); normalize 197 Source/core/dom/Node.h void normalize(); normalize 57 Source/modules/webaudio/ConvolverNode.h bool normalize() const { return m_normalize; } normalize 58 Source/modules/webaudio/ConvolverNode.h void setNormalize(bool normalize) { m_normalize = normalize; } normalize 337 Source/modules/webaudio/PannerNode.cpp sourceListener.normalize(); normalize 343 Source/modules/webaudio/PannerNode.cpp listenerRight.normalize(); normalize 346 Source/modules/webaudio/PannerNode.cpp listenerFrontNorm.normalize(); normalize 353 Source/modules/webaudio/PannerNode.cpp projectedSource.normalize(); normalize 145 Source/platform/audio/AudioBus.h void normalize(); normalize 52 Source/platform/audio/Cone.cpp sourceToListener.normalize(); normalize 55 Source/platform/audio/Cone.cpp normalizedSourceOrientation.normalize(); normalize 92 Source/platform/audio/Reverb.cpp Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize) normalize 96 Source/platform/audio/Reverb.cpp if (normalize) { normalize 108 Source/platform/audio/Reverb.cpp if (normalize && scale) normalize 48 Source/platform/audio/Reverb.h Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize); normalize 107 Source/platform/geometry/FloatPoint.h void normalize(); normalize 92 Source/platform/geometry/FloatPoint3D.h void normalize(); normalize 49 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.directionVector.normalize(); normalize 50 Source/wtf/text/StringUTF8Adaptor.h explicit StringUTF8Adaptor(const String& string, ShouldNormalize normalize = DoNotNormalize, UnencodableHandling handling = EntitiesForUnencodables) normalize 64 Source/wtf/text/StringUTF8Adaptor.h if (normalize == Normalize)