#ifndef FloatRect_h
#define FloatRect_h
#include "platform/geometry/FloatPoint.h"
#include "wtf/Vector.h"
#if OS(MACOSX)
typedef struct CGRect CGRect;
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif
#endif
struct SkRect;
namespace WebCore {
class LayoutRect;
class IntRect;
class IntPoint;
class PLATFORM_EXPORT FloatRect {
public:
enum ContainsMode {
InsideOrOnStroke,
InsideButNotOnStroke
};
FloatRect() { }
FloatRect(const FloatPoint& location, const FloatSize& size)
: m_location(location), m_size(size) { }
FloatRect(float x, float y, float width, float height)
: m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { }
FloatRect(const IntRect&);
FloatRect(const LayoutRect&);
FloatRect(const SkRect&);
static FloatRect narrowPrecision(double x, double y, double width, double height);
FloatPoint location() const { return m_location; }
FloatSize size() const { return m_size; }
void setLocation(const FloatPoint& location) { m_location = location; }
void setSize(const FloatSize& size) { m_size = size; }
float x() const { return m_location.x(); }
float y() const { return m_location.y(); }
float maxX() const { return x() + width(); }
float maxY() const { return y() + height(); }
float width() const { return m_size.width(); }
float height() const { return m_size.height(); }
void setX(float x) { m_location.setX(x); }
void setY(float y) { m_location.setY(y); }
void setWidth(float width) { m_size.setWidth(width); }
void setHeight(float height) { m_size.setHeight(height); }
bool isEmpty() const { return m_size.isEmpty(); }
bool isZero() const { return m_size.isZero(); }
bool isExpressibleAsIntRect() const;
FloatPoint center() const { return FloatPoint(x() + width() / 2, y() + height() / 2); }
void move(const FloatSize& delta) { m_location += delta; }
void moveBy(const FloatPoint& delta) { m_location.move(delta.x(), delta.y()); }
void move(float dx, float dy) { m_location.move(dx, dy); }
void expand(const FloatSize& size) { m_size += size; }
void expand(float dw, float dh) { m_size.expand(dw, dh); }
void contract(const FloatSize& size) { m_size -= size; }
void contract(float dw, float dh) { m_size.expand(-dw, -dh); }
void shiftXEdgeTo(float edge)
{
float delta = edge - x();
setX(edge);
setWidth(std::max(0.0f, width() - delta));
}
void shiftMaxXEdgeTo(float edge)
{
float delta = edge - maxX();
setWidth(std::max(0.0f, width() + delta));
}
void shiftYEdgeTo(float edge)
{
float delta = edge - y();
setY(edge);
setHeight(std::max(0.0f, height() - delta));
}
void shiftMaxYEdgeTo(float edge)
{
float delta = edge - maxY();
setHeight(std::max(0.0f, height() + delta));
}
FloatPoint minXMinYCorner() const { return m_location; }
FloatPoint maxXMinYCorner() const { return FloatPoint(m_location.x() + m_size.width(), m_location.y()); }
FloatPoint minXMaxYCorner() const { return FloatPoint(m_location.x(), m_location.y() + m_size.height()); }
FloatPoint maxXMaxYCorner() const { return FloatPoint(m_location.x() + m_size.width(), m_location.y() + m_size.height()); }
bool intersects(const FloatRect&) const;
bool contains(const FloatRect&) const;
bool contains(const FloatPoint&, ContainsMode = InsideOrOnStroke) const;
void intersect(const FloatRect&);
void unite(const FloatRect&);
void uniteEvenIfEmpty(const FloatRect&);
void uniteIfNonZero(const FloatRect&);
void extend(const FloatPoint&);
bool contains(float px, float py) const
{
return px >= x() && px <= maxX() && py >= y() && py <= maxY();
}
void inflateX(float dx)
{
m_location.setX(m_location.x() - dx);
m_size.setWidth(m_size.width() + dx + dx);
}
void inflateY(float dy)
{
m_location.setY(m_location.y() - dy);
m_size.setHeight(m_size.height() + dy + dy);
}
void inflate(float d) { inflateX(d); inflateY(d); }
void scale(float s) { scale(s, s); }
void scale(float sx, float sy);
FloatRect transposedRect() const { return FloatRect(m_location.transposedPoint(), m_size.transposedSize()); }
void fitToPoints(const FloatPoint& p0, const FloatPoint& p1);
void fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2);
void fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3);
#if OS(MACOSX)
FloatRect(const CGRect&);
operator CGRect() const;
#if defined(__OBJC__) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES)
FloatRect(const NSRect&);
operator NSRect() const;
#endif
#endif
operator SkRect() const;
private:
FloatPoint m_location;
FloatSize m_size;
void setLocationAndSizeFromEdges(float left, float top, float right, float bottom)
{
m_location.set(left, top);
m_size.setWidth(right - left);
m_size.setHeight(bottom - top);
}
};
inline FloatRect intersection(const FloatRect& a, const FloatRect& b)
{
FloatRect c = a;
c.intersect(b);
return c;
}
inline FloatRect unionRect(const FloatRect& a, const FloatRect& b)
{
FloatRect c = a;
c.unite(b);
return c;
}
FloatRect unionRect(const Vector<FloatRect>&);
inline FloatRect& operator+=(FloatRect& a, const FloatRect& b)
{
a.move(b.x(), b.y());
a.setWidth(a.width() + b.width());
a.setHeight(a.height() + b.height());
return a;
}
inline FloatRect operator+(const FloatRect& a, const FloatRect& b)
{
FloatRect c = a;
c += b;
return c;
}
inline bool operator==(const FloatRect& a, const FloatRect& b)
{
return a.location() == b.location() && a.size() == b.size();
}
inline bool operator!=(const FloatRect& a, const FloatRect& b)
{
return a.location() != b.location() || a.size() != b.size();
}
PLATFORM_EXPORT IntRect enclosingIntRect(const FloatRect&);
PLATFORM_EXPORT IntRect enclosedIntRect(const FloatRect&);
PLATFORM_EXPORT IntRect roundedIntRect(const FloatRect&);
PLATFORM_EXPORT FloatRect mapRect(const FloatRect&, const FloatRect& srcRect, const FloatRect& destRect);
}
#endif