root/Source/platform/AsyncFileSystemCallbacks.h

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 * Copyright (C) 2010 Google Inc. All rights reserved.
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#ifndef AsyncFileSystemCallbacks_h
#define AsyncFileSystemCallbacks_h

#include "platform/FileMetadata.h"
#include "platform/FileSystemType.h"
#include "platform/blob/BlobData.h"
#include "public/platform/WebFileWriter.h"
#include "wtf/Assertions.h"
#include "wtf/Noncopyable.h"
#include "wtf/text/WTFString.h"

namespace WebCore {

class PLATFORM_EXPORT AsyncFileSystemCallbacks {
    WTF_MAKE_NONCOPYABLE(AsyncFileSystemCallbacks);
public:
    AsyncFileSystemCallbacks() : m_blockUntilCompletion(false) { }

    // Called when a requested operation is completed successfully.
    virtual void didSucceed() { ASSERT_NOT_REACHED(); }

    // Called when a requested file system is opened.
    virtual void didOpenFileSystem(const String& name, const KURL& rootURL) { ASSERT_NOT_REACHED(); }

    // Called when a filesystem URL is resolved.
    virtual void didResolveURL(const String& name, const KURL& rootURL, FileSystemType, const String& filePath, bool isDirectory) { ASSERT_NOT_REACHED(); }

    // Called when a file metadata is read successfully.
    virtual void didReadMetadata(const FileMetadata&) { ASSERT_NOT_REACHED(); }

    // Called when a snapshot file is created successfully.
    virtual void didCreateSnapshotFile(const FileMetadata&, PassRefPtr<BlobDataHandle> snapshot) { ASSERT_NOT_REACHED(); }

    // Called when a directory entry is read.
    virtual void didReadDirectoryEntry(const String& name, bool isDirectory) { ASSERT_NOT_REACHED(); }

    // Called after a chunk of directory entries have been read (i.e. indicates it's good time to call back to the application). If hasMore is true there can be more chunks.
    virtual void didReadDirectoryEntries(bool hasMore) { ASSERT_NOT_REACHED(); }

    // Called when an AsyncFileWrter has been created successfully.
    virtual void didCreateFileWriter(PassOwnPtr<blink::WebFileWriter>, long long length) { ASSERT_NOT_REACHED(); }

    // Called when there was an error.
    virtual void didFail(int code) = 0;

    // Returns true if the caller expects that the calling thread blocks
    // until completion.
    virtual bool shouldBlockUntilCompletion() const
    {
        return m_blockUntilCompletion;
    }

    void setShouldBlockUntilCompletion(bool flag)
    {
        m_blockUntilCompletion = flag;
    }

    virtual ~AsyncFileSystemCallbacks() { }

private:
    bool m_blockUntilCompletion;
};

} // namespace

#endif // AsyncFileSystemCallbacks_h

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