#ifndef ScrollAnimatorNone_h
#define ScrollAnimatorNone_h
#include "platform/Timer.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/scroll/ScrollAnimator.h"
class ScrollAnimatorNoneTest;
namespace WebCore {
class IntPoint;
class ActivePlatformGestureAnimation;
struct ScrollAnimatorParameters;
class PLATFORM_EXPORT ScrollAnimatorNone : public ScrollAnimator {
public:
explicit ScrollAnimatorNone(ScrollableArea*);
virtual ~ScrollAnimatorNone();
virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float delta) OVERRIDE;
virtual void scrollToOffsetWithoutAnimation(const FloatPoint&) OVERRIDE;
virtual void cancelAnimations() OVERRIDE;
virtual void serviceScrollAnimations() OVERRIDE;
virtual void willEndLiveResize() OVERRIDE;
virtual void didAddVerticalScrollbar(Scrollbar*) OVERRIDE;
virtual void didAddHorizontalScrollbar(Scrollbar*) OVERRIDE;
enum Curve {
Linear,
Quadratic,
Cubic,
Quartic,
Bounce
};
struct PLATFORM_EXPORT Parameters {
Parameters();
Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime);
bool m_isEnabled;
double m_animationTime;
double m_repeatMinimumSustainTime;
Curve m_attackCurve;
double m_attackTime;
Curve m_releaseCurve;
double m_releaseTime;
Curve m_coastTimeCurve;
double m_maximumCoastTime;
};
protected:
virtual void animationWillStart() { }
virtual void animationDidFinish() { }
Parameters parametersForScrollGranularity(ScrollGranularity) const;
friend class ::ScrollAnimatorNoneTest;
struct PLATFORM_EXPORT PerAxisData {
PerAxisData(ScrollAnimatorNone* parent, float* currentPos, int visibleLength);
void reset();
bool updateDataFromParameters(float step, float delta, float scrollableSize, double currentTime, Parameters*);
bool animateScroll(double currentTime);
void updateVisibleLength(int visibleLength);
static double curveAt(Curve, double t);
static double attackCurve(Curve, double deltaT, double curveT, double startPos, double attackPos);
static double releaseCurve(Curve, double deltaT, double curveT, double releasePos, double desiredPos);
static double coastCurve(Curve, double factor);
static double curveIntegralAt(Curve, double t);
static double attackArea(Curve, double startT, double endT);
static double releaseArea(Curve, double startT, double endT);
float* m_currentPosition;
double m_currentVelocity;
double m_desiredPosition;
double m_desiredVelocity;
double m_startPosition;
double m_startTime;
double m_startVelocity;
double m_animationTime;
double m_lastAnimationTime;
double m_attackPosition;
double m_attackTime;
Curve m_attackCurve;
double m_releasePosition;
double m_releaseTime;
Curve m_releaseCurve;
int m_visibleLength;
};
void startNextTimer();
void animationTimerFired();
void stopAnimationTimerIfNeeded();
bool animationTimerActive();
void updateVisibleLengths();
PerAxisData m_horizontalData;
PerAxisData m_verticalData;
double m_startTime;
bool m_animationActive;
};
}
#endif