// Copyright (C) 2013 Google Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef GraphicsContextStateSaver_h #define GraphicsContextStateSaver_h #include "platform/PlatformExport.h" #include "platform/graphics/GraphicsContext.h" namespace WebCore { class PLATFORM_EXPORT GraphicsContextStateSaver { WTF_MAKE_FAST_ALLOCATED; public: GraphicsContextStateSaver(GraphicsContext& context, bool saveAndRestore = true) : m_context(context) , m_saveAndRestore(saveAndRestore) { if (m_saveAndRestore) m_context.save(); } ~GraphicsContextStateSaver() { if (m_saveAndRestore) m_context.restore(); } void save() { ASSERT(!m_saveAndRestore); m_context.save(); m_saveAndRestore = true; } void restore() { ASSERT(m_saveAndRestore); m_context.restore(); m_saveAndRestore = false; } GraphicsContext* context() const { return &m_context; } bool saved() const { return m_saveAndRestore; } private: GraphicsContext& m_context; bool m_saveAndRestore; }; } // namespace WebCore #endif // GraphicsContextStateSaver_h