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IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef NativeImageSkia_h #define NativeImageSkia_h #include "SkBitmap.h" #include "SkRect.h" #include "SkSize.h" #include "SkXfermode.h" #include "platform/PlatformExport.h" #include "platform/geometry/IntSize.h" #include "platform/graphics/GraphicsTypes.h" #include "wtf/Forward.h" #include "wtf/PassRefPtr.h" #include "wtf/RefCounted.h" class SkMatrix; class SkPaint; namespace WebCore { class FloatPoint; class FloatRect; class FloatSize; class GraphicsContext; // Used by computeResamplingMode to tell how bitmaps should be resampled. enum ResamplingMode { // Nearest neighbor resampling. Used when we detect that the page is // trying to make a pattern by stretching a small bitmap very large. NoResampling, // Default skia resampling. Used for large growing of images where high // quality resampling doesn't get us very much except a slowdown. LinearResampling, // LinearResampling for upscaling. Mipmapping for downscaling. LinearWithMipmapsResampling, // High quality resampling. AwesomeResampling, }; // This object is used as the "native image" in our port. When WebKit uses // PassNativeImagePtr / NativeImagePtr, it is a smart pointer to this type. // It has an SkBitmap, and also stores a cached resized image. class PLATFORM_EXPORT NativeImageSkia : public RefCounted<NativeImageSkia> { public: static PassRefPtr<NativeImageSkia> create() { return adoptRef(new NativeImageSkia()); } // This factory method does a shallow copy of the passed-in SkBitmap // (ie., it references the same pixel data and bumps the refcount). Use // only when you want sharing semantics. static PassRefPtr<NativeImageSkia> create(const SkBitmap& bitmap) { return adoptRef(new NativeImageSkia(bitmap)); } // This method does a shallow copy of the internal SkBitmap (ie., it // references the same pixel data and bumps the refcount). Use only when // you want sharing semantics. PassRefPtr<NativeImageSkia> clone() const { return adoptRef(new NativeImageSkia(m_image, m_resizedImage, m_cachedImageInfo, m_resizeRequests)); } ~NativeImageSkia(); // Returns the number of bytes of image data. This includes the cached // resized version if there is one. int decodedSize() const; // Returns true if the entire image has been decoded. bool isDataComplete() const { return m_image.isImmutable(); } // Get reference to the internal SkBitmap representing this image. const SkBitmap& bitmap() const { return m_image; } // We can keep a resized version of the bitmap cached on this object. // This function will return true if there is a cached version of the given // scale and subset. bool hasResizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const; // This will return an existing resized image subset, or generate a new one // of the specified size and subset and possibly cache it. // // scaledImageSize // Dimensions of the scaled full image. // // scaledImageSubset // Rectangle of the subset in the scaled image. SkBitmap resizedBitmap(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const; void draw(GraphicsContext*, const SkRect& srcRect, const SkRect& destRect, PassRefPtr<SkXfermode>) const; void drawPattern( GraphicsContext*, const FloatRect& srcRect, const FloatSize& scale, const FloatPoint& phase, CompositeOperator, const FloatRect& destRect, blink::WebBlendMode, const IntSize& repeatSpacing) const; private: NativeImageSkia(); NativeImageSkia(const SkBitmap&); // ImageResourceInfo is used to uniquely identify cached or requested image // resizes. // Image resize is identified by the scaled image size and scaled image subset. struct ImageResourceInfo { SkISize scaledImageSize; SkIRect scaledImageSubset; ImageResourceInfo(); bool isEqual(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset) const; void set(const SkISize& otherScaledImageSize, const SkIRect& otherScaledImageSubset); SkIRect rectInSubset(const SkIRect& otherScaledImageRect); }; NativeImageSkia(const SkBitmap& image, const SkBitmap& resizedImage, const ImageResourceInfo&, int resizeRequests); // Returns true if the given resize operation should either resize the whole // image and cache it, or resize just the part it needs and throw the result // away. // // Calling this function may increment a request count that can change the // result of subsequent calls. // // On the one hand, if only a small subset is desired, then we will waste a // lot of time resampling the entire thing, so we only want to do exactly // what's required. On the other hand, resampling the entire bitmap is // better if we're going to be using it more than once (like a bitmap // scrolling on and off the screen. Since we only cache when doing the // entire thing, it's best to just do it up front. bool shouldCacheResampling(const SkISize& scaledImageSize, const SkIRect& scaledImageSubset) const; ResamplingMode computeResamplingMode(const SkMatrix&, float srcWidth, float srcHeight, float destWidth, float destHeight) const; SkBitmap extractScaledImageFragment(const SkRect& srcRect, float scaleX, float scaleY, SkRect* scaledSrcRect) const; void drawResampledBitmap(GraphicsContext*, SkPaint&, const SkRect& srcRect, const SkRect& destRect) const; // The original image. SkBitmap m_image; // The cached bitmap fragment. This is a subset of the scaled version of // |m_image|. empty() returns true if there is no cached image. mutable SkBitmap m_resizedImage; // References how many times that the image size has been requested for // the last size. // // Every time we get a call to shouldCacheResampling, if it matches the // m_cachedImageInfo, we'll increment the counter, and if not, we'll reset // the counter and save the dimensions. // // This allows us to see if many requests have been made for the same // resized image, we know that we should probably cache it, even if all of // those requests individually are small and would not otherwise be cached. // // We also track scaling information and destination subset for the scaled // image. See comments for ImageResourceInfo. mutable ImageResourceInfo m_cachedImageInfo; mutable int m_resizeRequests; }; } #endif // NativeImageSkia_h