/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "platform/graphics/GraphicsContextAnnotation.h" #include "platform/graphics/GraphicsContext.h" namespace { const char* AnnotationKeyRendererName = "RENDERER"; const char* AnnotationKeyPaintPhase = "PHASE"; const char* AnnotationKeyElementId = "ID"; const char* AnnotationKeyElementClass = "CLASS"; const char* AnnotationKeyElementTag = "TAG"; } namespace WebCore { GraphicsContextAnnotation::GraphicsContextAnnotation(const char* rendererName, const char* paintPhase, const String& elementId, const String& elementClass, const String& elementTag) : m_rendererName(rendererName) , m_paintPhase(paintPhase) , m_elementId(elementId) , m_elementClass(elementClass) , m_elementTag(elementTag) { } void GraphicsContextAnnotation::asAnnotationList(AnnotationList &list) const { list.clear(); if (m_rendererName) list.append(std::make_pair(AnnotationKeyRendererName, m_rendererName)); if (m_paintPhase) list.append(std::make_pair(AnnotationKeyPaintPhase, m_paintPhase)); if (!m_elementId.isEmpty()) list.append(std::make_pair(AnnotationKeyElementId, m_elementId)); if (!m_elementClass.isEmpty()) list.append(std::make_pair(AnnotationKeyElementClass, m_elementClass)); if (!m_elementTag.isEmpty()) list.append(std::make_pair(AnnotationKeyElementTag, m_elementTag)); } }