/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsTypes3D_h #define GraphicsTypes3D_h #include "third_party/khronos/GLES2/gl2.h" #include "third_party/khronos/GLES2/gl2ext.h" #include "wtf/Forward.h" #include <stdint.h> typedef unsigned Platform3DObject; // WebGL-specific enums const unsigned GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL = 0x821A; const unsigned GC3D_UNPACK_FLIP_Y_WEBGL = 0x9240; const unsigned GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; const unsigned GC3D_CONTEXT_LOST_WEBGL = 0x9242; const unsigned GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; const unsigned GC3D_BROWSER_DEFAULT_WEBGL = 0x9244; // GL_CHROMIUM_flipy const unsigned GC3D_UNPACK_FLIP_Y_CHROMIUM = 0x9240; // GL_CHROMIUM_copy_texture const unsigned GC3D_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM = 0x9241; const unsigned GC3D_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM = 0x9242; // GL_AMD_compressed_ATC_texture const unsigned GC3D_COMPRESSED_ATC_RGB_AMD = 0x8C92; const unsigned GC3D_COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93; const unsigned GC3D_COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE; #endif