#ifndef Color_h
#define Color_h
#include "platform/animation/AnimationUtilities.h"
#include "wtf/FastAllocBase.h"
#include "wtf/Forward.h"
#include "wtf/unicode/Unicode.h"
namespace WebCore {
class Color;
typedef unsigned RGBA32; 
PLATFORM_EXPORT RGBA32 makeRGB(int r, int g, int b);
PLATFORM_EXPORT RGBA32 makeRGBA(int r, int g, int b, int a);
PLATFORM_EXPORT RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha);
PLATFORM_EXPORT RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a);
PLATFORM_EXPORT RGBA32 makeRGBAFromHSLA(double h, double s, double l, double a);
PLATFORM_EXPORT RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a);
PLATFORM_EXPORT int differenceSquared(const Color&, const Color&);
inline int redChannel(RGBA32 color) { return (color >> 16) & 0xFF; }
inline int greenChannel(RGBA32 color) { return (color >> 8) & 0xFF; }
inline int blueChannel(RGBA32 color) { return color & 0xFF; }
inline int alphaChannel(RGBA32 color) { return (color >> 24) & 0xFF; }
struct NamedColor {
    const char* name;
    unsigned ARGBValue;
};
const NamedColor* findColor(register const char* str, register unsigned len);
class PLATFORM_EXPORT Color {
    WTF_MAKE_FAST_ALLOCATED;
public:
    Color() : m_color(Color::transparent) { }
    Color(RGBA32 color) : m_color(color) { }
    Color(int r, int g, int b) : m_color(makeRGB(r, g, b)) { }
    Color(int r, int g, int b, int a) : m_color(makeRGBA(r, g, b, a)) { }
    
    Color(float r, float g, float b, float a) : m_color(makeRGBA32FromFloats(r, g, b, a)) { }
    
    Color(float c, float m, float y, float k, float a) : m_color(makeRGBAFromCMYKA(c, m, y, k, a)) { }
    static Color createUnchecked(int r, int g, int b)
    {
        RGBA32 color = 0xFF000000 | r << 16 | g << 8 | b;
        return Color(color);
    }
    static Color createUnchecked(int r, int g, int b, int a)
    {
        RGBA32 color = a << 24 | r << 16 | g << 8 | b;
        return Color(color);
    }
    
    
    String serialized() const;
    
    
    String serializedAsCSSComponentValue() const;
    
    
    String nameForRenderTreeAsText() const;
    
    
    bool setFromString(const String&);
    bool setNamedColor(const String&);
    bool hasAlpha() const { return alpha() < 255; }
    int red() const { return redChannel(m_color); }
    int green() const { return greenChannel(m_color); }
    int blue() const { return blueChannel(m_color); }
    int alpha() const { return alphaChannel(m_color); }
    RGBA32 rgb() const { return m_color; } 
    void setRGB(int r, int g, int b) { m_color = makeRGB(r, g, b); }
    void setRGB(RGBA32 rgb) { m_color = rgb; }
    void getRGBA(float& r, float& g, float& b, float& a) const;
    void getRGBA(double& r, double& g, double& b, double& a) const;
    void getHSL(double& h, double& s, double& l) const;
    Color light() const;
    Color dark() const;
    Color combineWithAlpha(float otherAlpha) const;
    
    Color blend(const Color&) const;
    Color blendWithWhite() const;
    static bool parseHexColor(const String&, RGBA32&);
    static bool parseHexColor(const LChar*, unsigned, RGBA32&);
    static bool parseHexColor(const UChar*, unsigned, RGBA32&);
    static const RGBA32 black = 0xFF000000;
    static const RGBA32 white = 0xFFFFFFFF;
    static const RGBA32 darkGray = 0xFF808080;
    static const RGBA32 gray = 0xFFA0A0A0;
    static const RGBA32 lightGray = 0xFFC0C0C0;
    static const RGBA32 transparent = 0x00000000;
private:
    RGBA32 m_color;
};
inline bool operator==(const Color& a, const Color& b)
{
    return a.rgb() == b.rgb();
}
inline bool operator!=(const Color& a, const Color& b)
{
    return !(a == b);
}
PLATFORM_EXPORT Color colorFromPremultipliedARGB(RGBA32);
PLATFORM_EXPORT RGBA32 premultipliedARGBFromColor(const Color&);
inline Color blend(const Color& from, const Color& to, double progress, bool blendPremultiplied = true)
{
    if (blendPremultiplied) {
        
        
        Color premultFrom = from.alpha() ? premultipliedARGBFromColor(from) : 0;
        Color premultTo = to.alpha() ? premultipliedARGBFromColor(to) : 0;
        Color premultBlended(blend(premultFrom.red(), premultTo.red(), progress),
                             blend(premultFrom.green(), premultTo.green(), progress),
                             blend(premultFrom.blue(), premultTo.blue(), progress),
                             blend(premultFrom.alpha(), premultTo.alpha(), progress));
        return Color(colorFromPremultipliedARGB(premultBlended.rgb()));
    }
    return Color(blend(from.red(), to.red(), progress),
                 blend(from.green(), to.green(), progress),
                 blend(from.blue(), to.blue(), progress),
                 blend(from.alpha(), to.alpha(), progress));
}
} 
#endif