This source file includes following definitions.
- m_gainR
- pan
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "platform/audio/EqualPowerPanner.h"
#include <algorithm>
#include "platform/audio/AudioBus.h"
#include "platform/audio/AudioUtilities.h"
#include "wtf/MathExtras.h"
const float SmoothingTimeConstant = 0.050f;
using namespace std;
namespace WebCore {
EqualPowerPanner::EqualPowerPanner(float sampleRate)
: Panner(PanningModelEqualPower)
, m_isFirstRender(true)
, m_gainL(0.0)
, m_gainR(0.0)
{
m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate);
}
void EqualPowerPanner::pan(double azimuth, double , const AudioBus* inputBus, AudioBus* outputBus, size_t framesToProcess)
{
bool isInputSafe = inputBus && (inputBus->numberOfChannels() == 1 || inputBus->numberOfChannels() == 2) && framesToProcess <= inputBus->length();
ASSERT(isInputSafe);
if (!isInputSafe)
return;
unsigned numberOfInputChannels = inputBus->numberOfChannels();
bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && framesToProcess <= outputBus->length();
ASSERT(isOutputSafe);
if (!isOutputSafe)
return;
const float* sourceL = inputBus->channel(0)->data();
const float* sourceR = numberOfInputChannels > 1 ? inputBus->channel(1)->data() : sourceL;
float* destinationL = outputBus->channelByType(AudioBus::ChannelLeft)->mutableData();
float* destinationR = outputBus->channelByType(AudioBus::ChannelRight)->mutableData();
if (!sourceL || !sourceR || !destinationL || !destinationR)
return;
azimuth = max(-180.0, azimuth);
azimuth = min(180.0, azimuth);
if (azimuth < -90)
azimuth = -180 - azimuth;
else if (azimuth > 90)
azimuth = 180 - azimuth;
double desiredPanPosition;
double desiredGainL;
double desiredGainR;
if (numberOfInputChannels == 1) {
desiredPanPosition = (azimuth + 90) / 180;
} else {
if (azimuth <= 0) {
desiredPanPosition = (azimuth + 90) / 90;
} else {
desiredPanPosition = azimuth / 90;
}
}
desiredGainL = cos(piOverTwoDouble * desiredPanPosition);
desiredGainR = sin(piOverTwoDouble * desiredPanPosition);
if (m_isFirstRender) {
m_isFirstRender = false;
m_gainL = desiredGainL;
m_gainR = desiredGainR;
}
double gainL = m_gainL;
double gainR = m_gainR;
const double SmoothingConstant = m_smoothingConstant;
int n = framesToProcess;
if (numberOfInputChannels == 1) {
while (n--) {
float inputL = *sourceL++;
gainL += (desiredGainL - gainL) * SmoothingConstant;
gainR += (desiredGainR - gainR) * SmoothingConstant;
*destinationL++ = static_cast<float>(inputL * gainL);
*destinationR++ = static_cast<float>(inputL * gainR);
}
} else {
if (azimuth <= 0) {
while (n--) {
float inputL = *sourceL++;
float inputR = *sourceR++;
gainL += (desiredGainL - gainL) * SmoothingConstant;
gainR += (desiredGainR - gainR) * SmoothingConstant;
*destinationL++ = static_cast<float>(inputL + inputR * gainL);
*destinationR++ = static_cast<float>(inputR * gainR);
}
} else {
while (n--) {
float inputL = *sourceL++;
float inputR = *sourceR++;
gainL += (desiredGainL - gainL) * SmoothingConstant;
gainR += (desiredGainR - gainR) * SmoothingConstant;
*destinationL++ = static_cast<float>(inputL * gainL);
*destinationR++ = static_cast<float>(inputR + inputL * gainR);
}
}
}
m_gainL = gainL;
m_gainR = gainR;
}
}
#endif