root/Source/platform/audio/FFTConvolver.h

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INCLUDED FROM


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#ifndef FFTConvolver_h
#define FFTConvolver_h

#include "platform/audio/AudioArray.h"
#include "platform/audio/FFTFrame.h"

namespace WebCore {

class PLATFORM_EXPORT FFTConvolver {
public:
    // fftSize must be a power of two
    FFTConvolver(size_t fftSize);

    // For now, with multiple calls to Process(), framesToProcess MUST add up EXACTLY to fftSize / 2
    //
    // FIXME: Later, we can do more sophisticated buffering to relax this requirement...
    //
    // The input to output latency is equal to fftSize / 2
    //
    // Processing in-place is allowed...
    void process(FFTFrame* fftKernel, const float* sourceP, float* destP, size_t framesToProcess);

    void reset();

    size_t fftSize() const { return m_frame.fftSize(); }

private:
    FFTFrame m_frame;

    // Buffer input until we get fftSize / 2 samples then do an FFT
    size_t m_readWriteIndex;
    AudioFloatArray m_inputBuffer;

    // Stores output which we read a little at a time
    AudioFloatArray m_outputBuffer;

    // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one
    AudioFloatArray m_lastOverlapBuffer;
};

} // namespace WebCore

#endif // FFTConvolver_h

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