/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioProcessor_h #define AudioProcessor_h #include "platform/PlatformExport.h" namespace WebCore { class AudioBus; // AudioProcessor is an abstract base class representing an audio signal processing object with a single input and a single output, // where the number of input channels equals the number of output channels. It can be used as one part of a complex DSP algorithm, // or as the processor for a basic (one input - one output) AudioNode. class PLATFORM_EXPORT AudioProcessor { public: AudioProcessor(float sampleRate, unsigned numberOfChannels) : m_initialized(false) , m_numberOfChannels(numberOfChannels) , m_sampleRate(sampleRate) { } virtual ~AudioProcessor(); // Full initialization can be done here instead of in the constructor. virtual void initialize() = 0; virtual void uninitialize() = 0; // Processes the source to destination bus. The number of channels must match in source and destination. virtual void process(const AudioBus* source, AudioBus* destination, size_t framesToProcess) = 0; // Resets filter state virtual void reset() = 0; virtual void setNumberOfChannels(unsigned) = 0; virtual unsigned numberOfChannels() const = 0; bool isInitialized() const { return m_initialized; } float sampleRate() const { return m_sampleRate; } virtual double tailTime() const = 0; virtual double latencyTime() const = 0; protected: bool m_initialized; unsigned m_numberOfChannels; float m_sampleRate; }; } // namespace WebCore #endif // AudioProcessor_h