root/Source/platform/audio/DirectConvolver.h

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INCLUDED FROM


/*
 * Copyright (C) 2012 Intel Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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#ifndef DirectConvolver_h
#define DirectConvolver_h

#include "platform/PlatformExport.h"
#include "platform/audio/AudioArray.h"

#if USE(WEBAUDIO_IPP)
#include <ipps.h>
#endif // USE(WEBAUDIO_IPP)

namespace WebCore {

class PLATFORM_EXPORT DirectConvolver {
public:
    DirectConvolver(size_t inputBlockSize);

    void process(AudioFloatArray* convolutionKernel, const float* sourceP, float* destP, size_t framesToProcess);

    void reset();

private:
    size_t m_inputBlockSize;

#if USE(WEBAUDIO_IPP)
    AudioFloatArray m_overlayBuffer;
#endif // USE(WEBAUDIO_IPP)
    AudioFloatArray m_buffer;
};

} // namespace WebCore

#endif // DirectConvolver_h

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