root/Source/platform/audio/Cone.h

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INCLUDED FROM


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#ifndef Cone_h
#define Cone_h

#include "platform/PlatformExport.h"
#include "platform/geometry/FloatPoint3D.h"

namespace WebCore {

// Cone gain is defined according to the OpenAL specification

class PLATFORM_EXPORT ConeEffect {
public:
    ConeEffect();

    // Returns scalar gain for the given source/listener positions/orientations
    double gain(FloatPoint3D sourcePosition, FloatPoint3D sourceOrientation, FloatPoint3D listenerPosition);

    // Angles in degrees
    void setInnerAngle(double innerAngle) { m_innerAngle = innerAngle; }
    double innerAngle() const { return m_innerAngle; }

    void setOuterAngle(double outerAngle) { m_outerAngle = outerAngle; }
    double outerAngle() const { return m_outerAngle; }

    void setOuterGain(double outerGain) { m_outerGain = outerGain; }
    double outerGain() const { return m_outerGain; }

protected:
    double m_innerAngle;
    double m_outerAngle;
    double m_outerGain;
};

} // namespace WebCore

#endif // Cone_h

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