/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ReverbInputBuffer_h #define ReverbInputBuffer_h #include "platform/PlatformExport.h" #include "platform/audio/AudioArray.h" namespace WebCore { // ReverbInputBuffer is used to buffer input samples for deferred processing by the background threads. class PLATFORM_EXPORT ReverbInputBuffer { public: ReverbInputBuffer(size_t length); // The realtime audio thread keeps writing samples here. // The assumption is that the buffer's length is evenly divisible by numberOfFrames (for nearly all cases this will be fine). // FIXME: remove numberOfFrames restriction... void write(const float* sourceP, size_t numberOfFrames); // Background threads can call this to check if there's anything to read... size_t writeIndex() const { return m_writeIndex; } // The individual background threads read here (and hope that they can keep up with the buffer writing). // readIndex is updated with the next readIndex to read from... // The assumption is that the buffer's length is evenly divisible by numberOfFrames. // FIXME: remove numberOfFrames restriction... float* directReadFrom(int* readIndex, size_t numberOfFrames); void reset(); private: AudioFloatArray m_buffer; size_t m_writeIndex; }; } // namespace WebCore #endif // ReverbInputBuffer_h