/* * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef npruntime_priv_h #define npruntime_priv_h #include <bindings/npruntime.h> #ifdef __cplusplus extern "C" { #endif /* _NPN_InitializeVariantWithStringCopy() will copy string data. The string data will be deallocated by calls to NPReleaseVariantValue(). */ void _NPN_InitializeVariantWithStringCopy(NPVariant*, const NPString*); void _NPN_DeallocateObject(NPObject*); // The following routines allow the browser to aggressively cleanup NPObjects // on a per plugin basis. All NPObjects used through the NPRuntime API should // be "registered" while they are alive. After an object has been // deleted, it is possible for Javascript to have a reference to that object // which has not yet been garbage collected. Javascript access to NPObjects // will reference this registry to determine if the object is accessible or // not. // Windows introduces an additional complication for objects created by the // plugin. Plugins load inside of a DLL. Each DLL has it's own heap. If // the browser unloads the plugin DLL, all objects created within the DLL's // heap instantly become invalid. Normally, when WebKit drops the reference // on the top-level plugin object, it tells the plugin manager that the // plugin can be destroyed, which can unload the DLL. So, we must eliminate // all pointers to any object ever created by the plugin. // We generally associate NPObjects with an owner. The owner of an NPObject // is an NPObject which, when destroyed, also destroys all objects it owns. // For example, if an NPAPI plugin creates 10 sub-NPObjects, all 11 objects // (the NPAPI plugin + its 10 sub-objects) should become inaccessible // simultaneously. // The ownership hierarchy is flat, and not a tree. Imagine the following // object creation: // PluginObject // | // +-- Creates -----> Object1 // | // +-- Creates -----> Object2 // // PluginObject will be the "owner" for both Object1 and Object2. // Register an NPObject with the runtime. If the owner is NULL, the // object is treated as an owning object. If owner is not NULL, // this object will be registered as owned by owner's top-level owner. void _NPN_RegisterObject(NPObject*, NPObject* owner); // Unregister an NPObject with the runtime. If obj is an owning // object, this call will also unregister all of the owned objects. void _NPN_UnregisterObject(NPObject*); // Check to see if an object is registered with the runtime. // Return true if registered, false otherwise. bool _NPN_IsAlive(NPObject*); #ifdef __cplusplus } /* end extern "C" */ #endif #endif // npruntime_priv_h