root/Source/bindings/v8/ScriptPromise.h

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 * Copyright (C) 2013 Google Inc. All rights reserved.
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 * modification, are permitted provided that the following conditions are
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 *
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#ifndef ScriptPromise_h
#define ScriptPromise_h

#include "bindings/v8/ScopedPersistent.h"
#include "bindings/v8/ScriptFunction.h"
#include "bindings/v8/ScriptValue.h"
#include "bindings/v8/V8ScriptRunner.h"
#include "wtf/Forward.h"
#include <v8.h>

namespace WebCore {

class ExecutionContext;

// ScriptPromise is the class for representing Promise values in C++ world.
// ScriptPromise holds a Promise.
// So holding a ScriptPromise as a member variable in DOM object causes
// memory leaks since it has a reference from C++ to V8.
//
class ScriptPromise {
public:
    // Constructs an empty promise.
    ScriptPromise() { }

    // Constructs a ScriptPromise from |promise|.
    // If |promise| is not a Promise object, throws a v8 TypeError.
    ScriptPromise(v8::Handle<v8::Value> promise, v8::Isolate*);

    ScriptPromise then(PassOwnPtr<ScriptFunction> onFulfilled, PassOwnPtr<ScriptFunction> onRejected = PassOwnPtr<ScriptFunction>());

    bool isObject() const
    {
        return m_promise.isObject();
    }

    bool isNull() const
    {
        return m_promise.isNull();
    }

    bool isUndefinedOrNull() const
    {
        return m_promise.isUndefined() || m_promise.isNull();
    }

    v8::Handle<v8::Value> v8Value() const
    {
        return m_promise.v8Value();
    }

    v8::Isolate* isolate() const
    {
        return m_promise.isolate();
    }

    bool hasNoValue() const
    {
        return m_promise.hasNoValue();
    }

    void clear()
    {
        m_promise.clear();
    }

    // Constructs and returns a ScriptPromise from |value|.
    // if |value| is not a Promise object, returns a Promise object
    // resolved with |value|.
    static ScriptPromise cast(const ScriptValue& /*value*/);

private:
    ScriptValue m_promise;
};

} // namespace WebCore


#endif // ScriptPromise_h

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