root/Source/web/GraphicsLayerFactoryChromium.cpp

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DEFINITIONS

This source file includes following definitions.
  1. createGraphicsLayer

/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "GraphicsLayerFactoryChromium.h"

#include "WebViewImpl.h"
#include "platform/graphics/GraphicsLayer.h"

using namespace WebCore;

namespace blink {

GraphicsLayerFactoryChromium::GraphicsLayerFactoryChromium(WebViewImpl* webView)
    : m_webView(webView)
{
}

GraphicsLayerFactoryChromium::~GraphicsLayerFactoryChromium()
{
}

PassOwnPtr<GraphicsLayer> GraphicsLayerFactoryChromium::createGraphicsLayer(GraphicsLayerClient* client)
{
    OwnPtr<GraphicsLayer> layer = adoptPtr(new GraphicsLayer(client));
    m_webView->registerForAnimations(layer->platformLayer());
    return layer.release();
}

} // namespace blink

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